UnityGame/Library/PackageCache/com.unity.test-framework.performance/Runtime/Meters/StopWatch.cs

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2024-10-27 10:53:47 +03:00
using System.Diagnostics;
namespace Unity.PerformanceTesting.Meters
{
/// <summary>
/// Takes use of System.Diagnostics.Stopwatch to provide stopwatch functionality implementing IStopWatch
/// </summary>
internal class StopWatch : IStopWatch
{
private readonly Stopwatch m_StopWatch = Stopwatch.StartNew();
public void Start()
{
m_StopWatch.Restart();
}
public double Split()
{
return m_StopWatch.Elapsed.TotalMilliseconds;
}
}
}