3749 lines
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- component: {fileID: 135587880279932713}
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m_Layer: 0
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m_Name: NameHolder
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5079992618771044285}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: 0.9693099, z: -0.24584205, w: 0}
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m_LocalPosition: {x: 0.003, y: -0.017818196, z: 0.026722118}
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m_LocalScale: {x: 0.5, y: 0.49999994, z: 0.49999994}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 240024899700724310}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5079992618771044285}
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m_Mesh: {fileID: 8062763194017803655, guid: b1ea906854b8cf444a09a59ace7575a8, type: 3}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5079992618771044285}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 257
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
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subMeshCount: 0
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 7669090926577962358}
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- component: {fileID: 582285525145064543}
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- component: {fileID: 886727495013791382}
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m_Layer: 0
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m_Name: Info
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &7669090926577962358
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5349303024596042793}
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m_LocalRotation: {x: 0, y: 0.92387956, z: -0.38268343, w: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0.054}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 199707062422366960}
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m_LocalEulerAnglesHint: {x: 45, y: 180, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0.004, y: 0.475}
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m_SizeDelta: {x: 0.8, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!23 &582285525145064543
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5349303024596042793}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 257
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m_RendererPriority: 0
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m_Materials:
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- {fileID: -6055507529455485361, guid: 2f7116f10747a67409388e93052ae222, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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--- !u!114 &886727495013791382
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5349303024596042793}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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|
m_text: All of the examples here use the sample Shader Graph asset with different
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|
material settings. See the documentation for a description of each of the parameters.
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 2f7116f10747a67409388e93052ae222, type: 2}
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontWeight: 400
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_textAlignment: 65535
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m_characterSpacing: 0
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m_wordSpacing: 0
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m_lineSpacing: 0
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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_TextWrappingMode: 1
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m_parseCtrlCharacters: 1
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m_isCullingEnabled: 0
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m_horizontalMapping: 0
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m_verticalMapping: 0
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m_uvLineOffset: 0
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m_IsTextObjectScaleStatic: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: -0.022063255, y: 0.07621825, z: -0.016480446, w: -0.01816535}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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--- !u!1 &5701642842803954990
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m_Component:
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m_Layer: 0
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m_TagString: Untagged
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &3417179334935752087
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5701642842803954990}
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m_LocalPosition: {x: 0.003, y: -0.017818196, z: 0.026722118}
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m_LocalScale: {x: 0.5, y: 0.49999994, z: 0.49999994}
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--- !u!33 &5018151941262098453
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5701642842803954990}
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m_Mesh: {fileID: 8062763194017803655, guid: b1ea906854b8cf444a09a59ace7575a8, type: 3}
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--- !u!23 &2479362628407770339
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5701642842803954990}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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|
m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 257
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
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m_StaticBatchInfo:
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subMeshCount: 0
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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--- !u!1 &6041494687486934805
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m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 1205253007518124183}
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m_Layer: 0
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m_Name: TurntableMesh
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &3805174053321555894
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6041494687486934805}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 2180377986414972342}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &7088949168877282107
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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