UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Contexts/TargetPropertyGUIContext.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using UnityEditor.Graphing.Util;
using UnityEditor.ShaderGraph.Drawing;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal class TargetPropertyGUIContext : VisualElement
{
const int kIndentWidthInPixel = 15;
public int globalIndentLevel { get; set; } = 0;
public readonly Action graphValidation;
public TargetPropertyGUIContext(Action graphValidationCallback)
{
graphValidation = graphValidationCallback;
}
public void AddProperty<T>(string label, BaseField<T> field, bool condition, EventCallback<ChangeEvent<T>> evt)
{
if (condition == true)
{
AddProperty<T>(label, field, evt);
}
}
public void AddProperty<T>(string label, int indentLevel, BaseField<T> field, bool condition, EventCallback<ChangeEvent<T>> evt)
{
if (condition == true)
{
AddProperty<T>(label, indentLevel, field, evt);
}
}
public void AddProperty<T>(string label, BaseField<T> field, EventCallback<ChangeEvent<T>> evt)
{
AddProperty<T>(label, 0, field, evt);
}
public void AddProperty<T>(string label, int indentLevel, BaseField<T> field, EventCallback<ChangeEvent<T>> evt)
{
AddProperty<T>(label, string.Empty, indentLevel, field, evt);
}
public void AddProperty<T>(string label, string tooltip, int indentLevel, BaseField<T> field, EventCallback<ChangeEvent<T>> evt)
{
if (field is INotifyValueChanged<T> notifyValueChanged)
{
notifyValueChanged.RegisterValueChangedCallback(evt);
}
var propertyLabel = new Label(label);
propertyLabel.tooltip = tooltip;
var propertyRow = new PropertyRow(propertyLabel);
ApplyPadding(propertyRow, indentLevel);
propertyRow.Add(field);
this.hierarchy.Add(propertyRow);
}
public void AddLabel(string label, int indentLevel)
{
var propertyRow = new PropertyRow(new Label(label));
ApplyPadding(propertyRow, indentLevel);
this.hierarchy.Add(propertyRow);
}
public void AddHelpBox(MessageType messageType, string messageText)
{
var helpBox = new HelpBoxRow(messageType);
helpBox.Add(new Label(messageText));
this.hierarchy.Add(helpBox);
}
void ApplyPadding(PropertyRow row, int indentLevel)
{
row.Q(className: "unity-label").style.marginLeft = (globalIndentLevel + indentLevel) * kIndentWidthInPixel;
}
}
}