UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Drawing/Views/PropertyNodeView.cs

400 lines
14 KiB
C#
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2024-10-27 10:53:47 +03:00
using System;
using System.Linq;
using UnityEditor.Experimental.GraphView;
using UnityEditor.Graphing;
using UnityEditor.Rendering;
using UnityEditor.ShaderGraph.Drawing;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers;
using ContextualMenuManipulator = UnityEngine.UIElements.ContextualMenuManipulator;
namespace UnityEditor.ShaderGraph
{
sealed class PropertyNodeView : TokenNode, IShaderNodeView, IInspectable, IShaderInputObserver
{
static readonly Texture2D exposedIcon = Resources.Load<Texture2D>("GraphView/Nodes/BlackboardFieldExposed");
public static StyleSheet styleSheet;
// When the properties are changed, this delegate is used to trigger an update in the view that represents those properties
Action m_TriggerInspectorUpdate;
Action m_ResetReferenceNameAction;
public PropertyNodeView(PropertyNode node, EdgeConnectorListener edgeConnectorListener)
: base(null, ShaderPort.Create(node.GetOutputSlots<MaterialSlot>().First(), edgeConnectorListener))
{
if (styleSheet == null)
styleSheet = Resources.Load<StyleSheet>("Styles/PropertyNodeView");
styleSheets.Add(styleSheet);
this.node = node;
viewDataKey = node.objectId.ToString();
userData = node;
// Getting the generatePropertyBlock property to see if it is exposed or not
UpdateIcon();
// Setting the position of the node, otherwise it ends up in the center of the canvas
SetPosition(new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0));
// Removing the title label since it is not used and taking up space
this.Q("title-label").RemoveFromHierarchy();
// Add disabled overlay
Add(new VisualElement() { name = "disabledOverlay", pickingMode = PickingMode.Ignore });
// Update active state
SetActive(node.isActive);
// Registering the hovering callbacks for highlighting
RegisterCallback<MouseEnterEvent>(OnMouseHover);
RegisterCallback<MouseLeaveEvent>(OnMouseHover);
// add the right click context menu
IManipulator contextMenuManipulator = new ContextualMenuManipulator(AddContextMenuOptions);
this.AddManipulator(contextMenuManipulator);
if (property != null)
{
property.onAfterVersionChange += () =>
{
m_TriggerInspectorUpdate?.Invoke();
};
}
}
// Updating the text label of the output slot
void UpdateDisplayName()
{
var slot = node.GetSlots<MaterialSlot>().ToList().First();
this.Q<Label>("type").text = slot.displayName;
}
public Node gvNode => this;
public AbstractMaterialNode node { get; }
public VisualElement colorElement => null;
public string inspectorTitle => $"{property.displayName} (Node)";
[Inspectable("ShaderInput", null)]
AbstractShaderProperty property => (node as PropertyNode)?.property;
public object GetObjectToInspect()
{
return property;
}
public void SupplyDataToPropertyDrawer(IPropertyDrawer propertyDrawer, Action inspectorUpdateDelegate)
{
if (propertyDrawer is ShaderInputPropertyDrawer shaderInputPropertyDrawer)
{
var propNode = node as PropertyNode;
var graph = node.owner as GraphData;
var shaderInputViewModel = new ShaderInputViewModel()
{
model = property,
parentView = null,
isSubGraph = graph.isSubGraph,
isInputExposed = property.isExposed,
inputName = property.displayName,
inputTypeName = property.GetPropertyTypeString(),
requestModelChangeAction = this.RequestModelChange
};
shaderInputPropertyDrawer.GetViewModel(shaderInputViewModel, node.owner, this.OnDisplayNameUpdated);
this.m_TriggerInspectorUpdate = inspectorUpdateDelegate;
this.m_ResetReferenceNameAction = shaderInputPropertyDrawer.ResetReferenceName;
}
}
void RequestModelChange(IGraphDataAction changeAction)
{
node.owner?.owner.graphDataStore.Dispatch(changeAction);
}
internal static void AddMainColorMenuOptions(ContextualMenuPopulateEvent evt, ColorShaderProperty colorProp, GraphData graphData, Action inspectorUpdateAction)
{
if (!graphData.isSubGraph)
{
if (!colorProp.isMainColor)
{
evt.menu.AppendAction(
"Set as Main Color",
e =>
{
ColorShaderProperty col = graphData.GetMainColor();
if (col != null)
{
if (EditorUtility.DisplayDialog("Change Main Color Action", $"Are you sure you want to change the Main Color from {col.displayName} to {colorProp.displayName}?", "Yes", "Cancel"))
{
graphData.owner.RegisterCompleteObjectUndo("Change Main Color");
col.isMainColor = false;
colorProp.isMainColor = true;
inspectorUpdateAction();
}
return;
}
graphData.owner.RegisterCompleteObjectUndo("Set Main Color");
colorProp.isMainColor = true;
inspectorUpdateAction();
});
}
else
{
evt.menu.AppendAction(
"Clear Main Color",
e =>
{
graphData.owner.RegisterCompleteObjectUndo("Clear Main Color");
colorProp.isMainColor = false;
inspectorUpdateAction();
});
}
}
}
internal static void AddMainTextureMenuOptions(ContextualMenuPopulateEvent evt, Texture2DShaderProperty texProp, GraphData graphData, Action inspectorUpdateAction)
{
if (!graphData.isSubGraph)
{
if (!texProp.isMainTexture)
{
evt.menu.AppendAction(
"Set as Main Texture",
e =>
{
Texture2DShaderProperty tex = graphData.GetMainTexture();
// There's already a main texture, ask the user if they want to change and toggle the old one to not be main
if (tex != null)
{
if (EditorUtility.DisplayDialog("Change Main Texture Action", $"Are you sure you want to change the Main Texture from {tex.displayName} to {texProp.displayName}?", "Yes", "Cancel"))
{
graphData.owner.RegisterCompleteObjectUndo("Change Main Texture");
tex.isMainTexture = false;
texProp.isMainTexture = true;
inspectorUpdateAction();
}
return;
}
graphData.owner.RegisterCompleteObjectUndo("Set Main Texture");
texProp.isMainTexture = true;
inspectorUpdateAction();
});
}
else
{
evt.menu.AppendAction(
"Clear Main Texture",
e =>
{
graphData.owner.RegisterCompleteObjectUndo("Clear Main Texture");
texProp.isMainTexture = false;
inspectorUpdateAction();
});
}
}
}
void AddContextMenuOptions(ContextualMenuPopulateEvent evt)
{
// Checks if the reference name has been overridden and appends menu action to reset it, if so
if (property.isRenamable &&
!string.IsNullOrEmpty(property.overrideReferenceName))
{
evt.menu.AppendAction(
"Reset Reference",
e =>
{
m_ResetReferenceNameAction();
DirtyNodes(ModificationScope.Graph);
},
DropdownMenuAction.AlwaysEnabled);
}
if (property is ColorShaderProperty colorProp)
{
AddMainColorMenuOptions(evt, colorProp, node.owner, m_TriggerInspectorUpdate);
}
if (property is Texture2DShaderProperty texProp)
{
AddMainTextureMenuOptions(evt, texProp, node.owner, m_TriggerInspectorUpdate);
}
}
void OnDisplayNameUpdated(bool triggerPropertyViewUpdate = false, ModificationScope modificationScope = ModificationScope.Node)
{
if (triggerPropertyViewUpdate)
m_TriggerInspectorUpdate?.Invoke();
UpdateDisplayName();
}
void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node)
{
var graph = node.owner as GraphData;
var colorManager = GetFirstAncestorOfType<GraphEditorView>().colorManager;
var nodes = GetFirstAncestorOfType<GraphEditorView>().graphView.Query<MaterialNodeView>().ToList();
colorManager.SetNodesDirty(nodes);
colorManager.UpdateNodeViews(nodes);
foreach (var node in graph.GetNodes<PropertyNode>())
{
node.Dirty(modificationScope);
}
}
public void SetColor(Color newColor)
{
// Nothing to do here yet
}
public void ResetColor()
{
// Nothing to do here yet
}
public void UpdatePortInputTypes()
{
}
public void UpdateDropdownEntries()
{
}
public bool FindPort(SlotReference slot, out ShaderPort port)
{
port = output as ShaderPort;
return port != null && port.slot.slotReference.Equals(slot);
}
void UpdateIcon()
{
var graph = node?.owner as GraphData;
if ((graph != null) && (property != null))
icon = (graph.isSubGraph || property.isExposed) ? exposedIcon : null;
else
icon = null;
}
public void OnModified(ModificationScope scope)
{
//disconnected property nodes are always active
if (!node.IsSlotConnected(PropertyNode.OutputSlotId) && node.activeState is AbstractMaterialNode.ActiveState.Implicit)
node.SetActive(true);
SetActive(node.isActive);
if (scope == ModificationScope.Graph)
{
UpdateIcon();
}
if (scope == ModificationScope.Topological || scope == ModificationScope.Node)
{
UpdateDisplayName();
}
}
public void SetActive(bool state)
{
// Setup
var disabledString = "disabled";
if (!state)
{
// Add elements to disabled class list
AddToClassList(disabledString);
}
else
{
// Remove elements from disabled class list
RemoveFromClassList(disabledString);
}
}
public void AttachMessage(string errString, ShaderCompilerMessageSeverity severity)
{
ClearMessage();
IconBadge badge;
if (severity == ShaderCompilerMessageSeverity.Error)
{
badge = IconBadge.CreateError(errString);
}
else
{
badge = IconBadge.CreateComment(errString);
}
Add(badge);
badge.AttachTo(this, SpriteAlignment.RightCenter);
}
public void ClearMessage()
{
var badge = this.Q<IconBadge>();
if (badge != null)
{
badge.Detach();
badge.RemoveFromHierarchy();
}
}
SGBlackboardRow GetAssociatedBlackboardRow()
{
var graphView = GetFirstAncestorOfType<GraphEditorView>();
var blackboardController = graphView?.blackboardController;
if (blackboardController == null)
return null;
var propNode = (PropertyNode)node;
return blackboardController.GetBlackboardRow(propNode.property);
}
void OnMouseHover(EventBase evt)
{
var propRow = GetAssociatedBlackboardRow();
if (propRow != null)
{
if (evt.eventTypeId == MouseEnterEvent.TypeId())
{
propRow.AddToClassList("hovered");
}
else
{
propRow.RemoveFromClassList("hovered");
}
}
}
public void Dispose()
{
var propRow = GetAssociatedBlackboardRow();
// If this node view is deleted, remove highlighting from associated blackboard row
if (propRow != null)
{
propRow.RemoveFromClassList("hovered");
}
styleSheets.Clear();
m_TriggerInspectorUpdate = null;
m_ResetReferenceNameAction = null;
UnregisterCallback<MouseEnterEvent>(OnMouseHover);
UnregisterCallback<MouseLeaveEvent>(OnMouseHover);
}
public void OnShaderInputUpdated(ModificationScope modificationScope)
{
if (modificationScope == ModificationScope.Layout)
UpdateDisplayName();
}
}
}