UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Drawing/Views/IdentifierField.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
using UnityEngine.UIElements;
// This is to ensure backwards compatibility since TextValueField, TextValueFieldTraits and DeltaSpeed were moved from UnityEditor.UIElements to UnityEngine.UIElements.
using UnityEditor.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
/*
Field that allows entering a valid HLSL identifier.
(variable name, function name, ...) this means
no spaces, no funny characters, never starts with a number, ...
*/
[UxmlElement]
public partial class IdentifierField : TextValueField<string>
{
IdentifierInput tsInput => (IdentifierInput)textInputBase;
[Obsolete("UxmlFactory is deprecated and will be removed. Use UxmlElementAttribute instead.", false)]
public new class UxmlFactory : UxmlFactory<IdentifierField, UxmlTraits> { }
[Obsolete("UxmlTraits is deprecated and will be removed. Use UxmlElementAttribute instead.", false)]
public new class UxmlTraits : TextValueFieldTraits<string, UxmlStringAttributeDescription> { }
protected override string ValueToString(string v)
{
return v;
}
protected override string StringToValue(string str)
{
// Make sure this is a valid hlsl identifier. Allowed characters already ensures the characters are valid
// but identifiers can't start with a number so fix this here.
if (string.IsNullOrEmpty(str))
{
return "_0";
}
else if (Char.IsDigit(str[0]))
{
return "_" + str;
}
else
{
return str;
}
}
public new static readonly string ussClassName = "unity-identifierfield-field";
public new static readonly string labelUssClassName = ussClassName + "__label";
public new static readonly string inputUssClassName = ussClassName + "__input";
public IdentifierField() : this((string)null) { }
public IdentifierField(string label) : base(label, -1, new IdentifierInput())
{
AddToClassList(ussClassName);
labelElement.AddToClassList(labelUssClassName);
tsInput.AddToClassList(inputUssClassName);
}
public override void ApplyInputDeviceDelta(Vector3 delta, DeltaSpeed speed, string startValue)
{
tsInput.ApplyInputDeviceDelta(delta, speed, startValue);
}
class IdentifierInput : TextValueInput
{
IdentifierField parentField => (IdentifierField)parent;
internal IdentifierInput()
{
formatString = null;
}
protected override string allowedCharacters
{
get { return "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_"; }
}
public override void ApplyInputDeviceDelta(Vector3 delta, DeltaSpeed speed, string startValue)
{
}
protected override string ValueToString(string v)
{
return v;
}
protected override string StringToValue(string str)
{
// Make sure this is a valid hlsl identifier. Allowed characters already ensures the characters are valid
// but identifiers can't start with a number so fix this here.
if (string.IsNullOrEmpty(str))
{
return "_0";
}
else if (Char.IsDigit(str[0]))
{
return "_" + str;
}
else
{
return str;
}
}
}
}
}