UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Graphs/VirtualTextureMaterialSlot.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class VirtualTextureMaterialSlot : MaterialSlot
{
public VirtualTextureMaterialSlot()
{ }
public VirtualTextureMaterialSlot(
int slotId,
string displayName,
string shaderOutputName,
SlotType slotType,
ShaderStageCapability stageCapability = ShaderStageCapability.All,
bool hidden = false)
: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
{ }
public override SlotValueType valueType { get { return SlotValueType.VirtualTexture; } }
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.VirtualTexture; } }
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{
}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{
}
public override bool isDefaultValue => throw new Exception();
}
}