UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/Split-Node.md

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2024-10-27 10:53:47 +03:00
# Split Node
## Description
Splits the input vector **In** into four **Float** outputs **R**, **G**, **B** and **A**. These output vectors are defined by the individual channels of the input **In**; red, green, blue and alpha respectively. If the input vector **In**'s dimension is less than 4 (**Vector 4**) the output values not present in the input will be 0.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| In | Input | Dynamic Vector | None | Input value |
| R | Output | Float | None | Red channel from input |
| G | Output | Float | None | Green channel from input |
| B | Output | Float | None | Blue channel from input |
| A | Output | Float | None | Alpha channel from input |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float _Split_R = In[0];
float _Split_G = In[1];
float _Split_B = 0;
float _Split_A = 0;
```