UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/Shader-Graph-Window.md

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# Shader Graph Window
## Description
The **Shader Graph Window** contains the workspace for creating shaders with the **Shader Graph** system. To open the **Shader Graph Window**, you must first create a [Shader Graph Asset](index.md). For more information, refer to the [Getting Started](Getting-Started.md) section.
The **Shader Graph** window contains various individual elements such as the [Blackboard](Blackboard.md), [Graph Inspector](Internal-Inspector.md), and [Main Preview](Main-Preview.md). You can move these elements around inside the workspace. They automatically anchor to the nearest corner when scaling the **Shader Graph Window**.
## Toolbar
The toolbar at the top of the **Shader Graph Window** contains the following commands.
| Icon | Item | Description |
|:--------------------|:--------------------|:------------|
| ![Image](images/sg-save-icon.png) | **Save Asset** | Save the graph to update the [Shader Graph Asset](index.md). |
| ![Image](images/sg-dropdown-icon.png) | **Save As** | Save the [Shader Graph Asset](index.md) under a new name. |
| | **Show In Project** | Highlight the [Shader Graph Asset](index.md) in the [Project Window](https://docs.unity3d.com/Manual/ProjectView.html). |
| | **Check Out** | If version control is enabled, check out the [Shader Graph Asset](index.md) from the source control provider. |
| ![Image](images/sg-color-mode-selector.png) | **Color Mode Selector** | Select a [Color Mode](Color-Modes.md) for the graph. |
| ![Image](images/sg-blackboard-icon.png) | **Blackboard** | Toggle the visibility of the [Blackboard](Blackboard.md). |
| ![Image](images/sg-graph-inspector-icon.png) | **Graph Inspector** | Toggle the visibility of the [Graph Inspector](Internal-Inspector.md). |
| ![Image](images/sg-main-preview-icon.png) | **Main Preview** | Toggle the visibility of the [Main Preview](Main-Preview.md). |
| ![Image](images/sg-help_icon.png) | **Help** | Open the Shader Graph documentation in the browser. |
| ![Image](images/sg-dropdown-icon.png) | **Resources** | Contains links to Shader Graph resources (like samples and User forums). |
## Workspace
The workspace is where you create [Node](Node.md) networks.
To navigate the workspace, do the following:
- Press and hold the Alt key and drag with the left mouse button to pan.
- Use the mouse scroll wheel to zoom in and out.
You can hold the left mouse button and drag to select multiple [Nodes](Node.md) with a marquee. There are also various [shortcut keys](Keyboard-shortcuts.md) you can use for better workflow.
## Context Menu
Right-click within the workspace to open a context menu. However, if you right-click on an item within the workspace, such as a [Node](Node.md), the context menu for that item opens. The workspace context menu provides the following options.
| Item | Description |
|:-----------------------------|:------------|
| **Create Node** | Opens the [Create Node Menu](Create-Node-Menu.md). |
| **Create Sticky Note** | Creates a new [Sticky Note](Sticky-Notes.md) on the Graph. |
| **Collapse All Previews** | Collapses previews on all [Nodes](Node.md). |
| **Cut** | Removes the selected [Nodes](Node.md) from the graph and places them in the clipboard. |
| **Copy** | Copies the selected [Nodes](Node.md) to the clipboard. |
| **Paste** | Pastes the [Nodes](Node.md) from the clipboard. |
| **Delete** | Deletes the selected [Nodes](Node.md). |
| **Duplicate** | Duplicates the selected [Nodes](Node.md). |
| **Select / Unused Nodes** | Selects all nodes on the graph that are not contributing to the final shader output from the [Master Stack](Master-Stack.md). |
| **View / Collapse Ports** | Collapses unused ports on all selected [Nodes](Node.md). |
| **View / Expand Ports** | Expands unused ports on all selected [Nodes](Node.md). |
| **View / Collapse Previews** | Collapses previews on all selected [Nodes](Node.md). |
| **View / Expand Previews** | Expands previews on all selected [Nodes](Node.md). |
| **Precision / Inherit** | Sets the precision of all selected Nodes to Inherit. |
| **Precision / Float** | Sets the precision of all selected nodes to Float. |
| **Precision / Half** | Sets the precision of all selected nodes to Half. |
## Additional resources
- [Color Modes](Color-Modes.md)
- [Create Node Menu](Create-Node-Menu.md)
- [Keyboard shortcuts](Keyboard-shortcuts.md)
- [Master Stack](Master-Stack.md)
- [Nodes](Node.md)
- [Sticky Notes](Sticky-Notes.md)