93 lines
4.2 KiB
Markdown
93 lines
4.2 KiB
Markdown
|
# Sample Texture 3D node
|
||
|
|
||
|
The Sample Texture 3D node samples a **Texture 3D** asset and returns a **Vector 4** color value. You can specify the **UV** coordinates for a texture sample and use a [Sampler State node](Sampler-State-Node.md) to define a specific Sampler State.
|
||
|
|
||
|
For more information about Texture 3D assets, see [3D textures](https://docs.unity3d.com/Manual/class-Texture3D.html) in the Unity User manual.
|
||
|
|
||
|
[!include[nodes-sample-errors](./snippets/sample-nodes/nodes-sample-errors.md)]
|
||
|
|
||
|
![An image that displays the Graph window with a Sample Texture 3D node.](images/sg-sample-texture-3d-node.png)
|
||
|
|
||
|
## Create Node menu category
|
||
|
|
||
|
The Sample Texture 2D node is under the **Input** > **Texture** category in the Create Node menu.
|
||
|
|
||
|
## Compatibility
|
||
|
|
||
|
The Sample Texture 3D [!include[nodes-compatibility-all](./snippets/nodes-compatibility-all.md)]
|
||
|
|
||
|
[!include[nodes-sample-fragment-lod](./snippets/sample-nodes/nodes-sample-fragment-lod.md)]
|
||
|
|
||
|
## Inputs
|
||
|
|
||
|
The Sample Texture 3D [!include[nodes-inputs](./snippets/nodes-inputs.md)]
|
||
|
|
||
|
| **Name** | **Type** | **Binding** | **Description** |
|
||
|
|--|--|--|--|
|
||
|
| **Texture** | Texture 3D | None | The 3D Texture asset to sample. |
|
||
|
| **UV** | Vector 3 | None | The 3D UV coordinates to use to sample the Texture. |
|
||
|
| **Sampler** | Sampler State | Default Sampler State | The Sampler State and settings to use to sample the texture.|
|
||
|
| **LOD** | Float | LOD | The specific mip to use when sampling the Texture. **NOTE** The **LOD** Input port only displays if **Mip Sampling Mode** is **LOD**. For more information, refer to [Additional node settings](#additional-node-settings). |
|
||
|
|
||
|
|
||
|
## Additional node settings
|
||
|
|
||
|
The Sample Texture 3D [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)]
|
||
|
|
||
|
<table>
|
||
|
<thead>
|
||
|
<tr>
|
||
|
<th><strong>Name</strong></th>
|
||
|
<th><strong>Type</strong></th>
|
||
|
<th colspan="2"><strong>Description</strong></th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
<tbody>
|
||
|
<tr>
|
||
|
<td rowspan="3"><strong>Mip Sampling Mode</strong></td>
|
||
|
<td rowspan="3">Dropdown</td>
|
||
|
<td colspan="2">Choose the sampling mode that the Sample Texture 3D node uses to calculate the mip level of the texture. </td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td><strong>Standard</strong></td>
|
||
|
<td>The mip is calculated and selected automatically for the texture.</td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td><strong>LOD</strong></td>
|
||
|
<td>Set an explicit mip for the texture. The texture will always use this mip, regardless of the DDX or DDY calculations between pixels. If the <strong>Mip Sampling Mode</strong> is set to <strong>LOD</strong>, you can connect the node to a Block node in the <strong>Vertex</strong> Context. For more information on Block nodes and Contexts, see <a href="Master-Stack.md">Master Stack</a>.</td>
|
||
|
</tr>
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
## Outputs
|
||
|
|
||
|
The Sample Texture 3D [!include[nodes-outputs](./snippets/nodes-outputs.md)]
|
||
|
|
||
|
[!include[nodes-sample-rgba-output-table](./snippets/sample-nodes/nodes-sample-rgba-output-table.md)]
|
||
|
|
||
|
## Example graph usage
|
||
|
|
||
|
In the following example, the Sample Texture 3D node samples a 3D fractal noise Texture asset. It takes its input UV coordinates from a Position node, set to **Object** Space.
|
||
|
|
||
|
The Sample Texture 3D node needs a Vector 3 for its UV coordinate input, rather than a Vector 2, because the Texture asset exists as a volume in imaginary 3D space. The node uses the default Sampler State because there is no Sampler State node connected.
|
||
|
|
||
|
This specific Texture 3D asset stores its Texture data in the Alpha channel, so the Sample Texture 3D node uses its **A** output port as an input for the Base Color Block node in the **Fragment** Context of the Master Stack:
|
||
|
|
||
|
![An image of the Graph window, that displays a Position node connected to the UV input port on a Sample Texture 3D node. The Sample Texture 3D node's A output port connects to the Base Color Block node in the Fragment Context of the Master Stack.](images/sg-sample-texture-3d-node-example.png)
|
||
|
|
||
|
## Generated code example
|
||
|
|
||
|
[!include[nodes-generated-code](./snippets/nodes-generated-code.md)]:
|
||
|
|
||
|
```
|
||
|
float4 _SampleTexture3D_Out = SAMPLE_TEXTURE3D(Texture, Sampler, UV);
|
||
|
```
|
||
|
|
||
|
## Related nodes
|
||
|
|
||
|
[!include[nodes-related](./snippets/nodes-related.md)] Sample Texture 3D node:
|
||
|
|
||
|
- [Sample Texture 2D Array node](Sample-Texture-2D-Array-Node.md)
|
||
|
- [Sample Texture 2D node](Sample-Texture-2D-Node.md)
|
||
|
- [Sampler State node](Sampler-State-Node.md)
|