UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/Boolean-Node.md

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2024-10-27 10:53:47 +03:00
# Boolean Node
## Description
Defines a constant **Boolean** value in the [Shader Graph](index.md), although internally to the shader this is treated as a constant **float** value that is ether 0 or 1, similar to Shaderlab's [Toggle](https://docs.unity3d.com/ScriptReference/MaterialPropertyDrawer.html) property. Can be converted to a **Boolean** type [Property](Property-Types.md) via the [Node's](Node.md) context menu.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| Out | Output | Boolean | None | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| | Toggle | | Defines the output value. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float _Boolean = 1;
```