UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/ShaderLibrary/Deprecated.hlsl

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2024-10-27 10:53:47 +03:00
#ifndef UNIVERSAL_DEPRECATED_INCLUDED
#define UNIVERSAL_DEPRECATED_INCLUDED
// Remove in 2023.2.
// Deprecated define that was used in shadows.hlsl to set the array size of _AdditionalLightsWorldToShadow.
#define MAX_PUNCTUAL_LIGHT_SHADOW_SLICES_IN_UBO (MAX_VISIBLE_LIGHTS)
#endif // UNIVERSAL_DEPRECATED_INCLUDED