196 lines
7.5 KiB
C#
196 lines
7.5 KiB
C#
|
#if VISUAL_EFFECT_GRAPH_0_0_1_OR_NEWER
|
||
|
using UnityEngine.Rendering;
|
||
|
using UnityEngine.Rendering.Universal;
|
||
|
|
||
|
namespace UnityEngine.VFX.Utility
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Camera parameter binding helper class.
|
||
|
/// </summary>
|
||
|
[VFXBinder("URP/URP Camera")]
|
||
|
public class URPCameraBinder : VFXBinderBase
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Camera URP additional data.
|
||
|
/// </summary>
|
||
|
public UniversalAdditionalCameraData AdditionalData;
|
||
|
Camera m_Camera;
|
||
|
|
||
|
[VFXPropertyBinding("UnityEditor.VFX.CameraType"), SerializeField]
|
||
|
ExposedProperty CameraProperty = "Camera";
|
||
|
|
||
|
ExposedProperty m_Position;
|
||
|
ExposedProperty m_Angles;
|
||
|
ExposedProperty m_Scale;
|
||
|
ExposedProperty m_FieldOfView;
|
||
|
ExposedProperty m_NearPlane;
|
||
|
ExposedProperty m_FarPlane;
|
||
|
ExposedProperty m_AspectRatio;
|
||
|
ExposedProperty m_Dimensions;
|
||
|
ExposedProperty m_ScaledDimensions;
|
||
|
ExposedProperty m_DepthBuffer;
|
||
|
ExposedProperty m_ColorBuffer;
|
||
|
ExposedProperty m_Orthographic;
|
||
|
ExposedProperty m_OrthographicSize;
|
||
|
ExposedProperty m_LensShift;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set a camera property.
|
||
|
/// </summary>
|
||
|
/// <param name="name">Property name.</param>
|
||
|
public void SetCameraProperty(string name)
|
||
|
{
|
||
|
CameraProperty = name;
|
||
|
UpdateSubProperties();
|
||
|
}
|
||
|
|
||
|
void UpdateSubProperties()
|
||
|
{
|
||
|
// Get Camera component from URP additional data
|
||
|
if (AdditionalData != null)
|
||
|
{
|
||
|
m_Camera = AdditionalData.GetComponent<Camera>();
|
||
|
}
|
||
|
|
||
|
// Update VFX Sub Properties
|
||
|
m_Position = CameraProperty + "_transform_position";
|
||
|
m_Angles = CameraProperty + "_transform_angles";
|
||
|
m_Scale = CameraProperty + "_transform_scale";
|
||
|
m_Orthographic = CameraProperty + "_orthographic";
|
||
|
m_FieldOfView = CameraProperty + "_fieldOfView";
|
||
|
m_NearPlane = CameraProperty + "_nearPlane";
|
||
|
m_FarPlane = CameraProperty + "_farPlane";
|
||
|
m_OrthographicSize = CameraProperty + "_orthographicSize";
|
||
|
m_AspectRatio = CameraProperty + "_aspectRatio";
|
||
|
m_Dimensions = CameraProperty + "_pixelDimensions";
|
||
|
m_LensShift = CameraProperty + "_lensShift";
|
||
|
m_DepthBuffer = CameraProperty + "_depthBuffer";
|
||
|
m_ColorBuffer = CameraProperty + "_colorBuffer";
|
||
|
m_ScaledDimensions = CameraProperty + "_scaledPixelDimensions";
|
||
|
}
|
||
|
|
||
|
static void RequestHistoryAccess(IPerFrameHistoryAccessTracker access)
|
||
|
{
|
||
|
access?.RequestAccess<RawColorHistory>();
|
||
|
access?.RequestAccess<RawDepthHistory>();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// OnEnable implementation.
|
||
|
/// </summary>
|
||
|
protected override void OnEnable()
|
||
|
{
|
||
|
base.OnEnable();
|
||
|
|
||
|
if (AdditionalData != null)
|
||
|
AdditionalData.history.OnGatherHistoryRequests += RequestHistoryAccess;
|
||
|
|
||
|
UpdateSubProperties();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// OnDisable implementation.
|
||
|
/// </summary>
|
||
|
protected override void OnDisable()
|
||
|
{
|
||
|
base.OnDisable();
|
||
|
|
||
|
if (AdditionalData != null)
|
||
|
AdditionalData.history.OnGatherHistoryRequests -= RequestHistoryAccess;
|
||
|
}
|
||
|
|
||
|
private void OnValidate()
|
||
|
{
|
||
|
UpdateSubProperties();
|
||
|
if (AdditionalData != null)
|
||
|
AdditionalData.history.OnGatherHistoryRequests += RequestHistoryAccess;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns true if the Visual Effect and the configuration of the binder are valid to perform the binding.
|
||
|
/// </summary>
|
||
|
/// <param name="component">Component to be tested.</param>
|
||
|
/// <returns>True if the Visual Effect and the configuration of the binder are valid to perform the binding.</returns>
|
||
|
public override bool IsValid(VisualEffect component)
|
||
|
{
|
||
|
return AdditionalData != null
|
||
|
&& m_Camera != null
|
||
|
&& component.HasVector3(m_Position)
|
||
|
&& component.HasVector3(m_Angles)
|
||
|
&& component.HasVector3(m_Scale)
|
||
|
&& component.HasBool(m_Orthographic)
|
||
|
&& component.HasFloat(m_FieldOfView)
|
||
|
&& component.HasFloat(m_NearPlane)
|
||
|
&& component.HasFloat(m_FarPlane)
|
||
|
&& component.HasFloat(m_OrthographicSize)
|
||
|
&& component.HasFloat(m_AspectRatio)
|
||
|
&& component.HasVector2(m_Dimensions)
|
||
|
&& component.HasVector2(m_LensShift)
|
||
|
&& component.HasTexture(m_DepthBuffer)
|
||
|
&& component.HasTexture(m_ColorBuffer)
|
||
|
&& component.HasVector2(m_ScaledDimensions);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Update bindings for a visual effect.
|
||
|
/// </summary>
|
||
|
/// <param name="component">Component to update.</param>
|
||
|
public override void UpdateBinding(VisualEffect component)
|
||
|
{
|
||
|
var asset = UniversalRenderPipeline.asset;
|
||
|
if (AdditionalData == null || asset == null)
|
||
|
return;
|
||
|
|
||
|
var targetSpace = component.visualEffectAsset.GetExposedSpace(m_Position);
|
||
|
Matrix4x4 readTransform;
|
||
|
if (targetSpace == VFXSpace.Local)
|
||
|
{
|
||
|
readTransform = component.transform.worldToLocalMatrix * AdditionalData.transform.localToWorldMatrix;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
readTransform = AdditionalData.transform.localToWorldMatrix;
|
||
|
}
|
||
|
|
||
|
component.SetVector3(m_Position, readTransform.GetPosition());
|
||
|
component.SetVector3(m_Angles, readTransform.rotation.eulerAngles);
|
||
|
component.SetVector3(m_Scale, readTransform.lossyScale);
|
||
|
|
||
|
component.SetBool(m_Orthographic, m_Camera.orthographic);
|
||
|
component.SetFloat(m_OrthographicSize, m_Camera.orthographicSize);
|
||
|
// While field of View is set in degrees for the camera, it is expected in radians in VFX
|
||
|
component.SetFloat(m_FieldOfView, Mathf.Deg2Rad * m_Camera.fieldOfView);
|
||
|
component.SetFloat(m_NearPlane, m_Camera.nearClipPlane);
|
||
|
component.SetFloat(m_FarPlane, m_Camera.farClipPlane);
|
||
|
component.SetVector2(m_LensShift, m_Camera.lensShift);
|
||
|
component.SetFloat(m_AspectRatio, m_Camera.aspect);
|
||
|
|
||
|
var cameraSize = new Vector2(m_Camera.pixelWidth, m_Camera.pixelHeight);
|
||
|
component.SetVector2(m_Dimensions, cameraSize);
|
||
|
|
||
|
var scaledSize = new Vector2(m_Camera.scaledPixelWidth, m_Camera.scaledPixelHeight) * asset.renderScale;
|
||
|
component.SetVector2(m_ScaledDimensions, scaledSize);
|
||
|
|
||
|
var depth = AdditionalData.history.GetHistoryForRead<RawDepthHistory>()?.GetCurrentTexture();
|
||
|
var color = AdditionalData.history.GetHistoryForRead<RawColorHistory>()?.GetCurrentTexture();
|
||
|
|
||
|
if (depth != null)
|
||
|
component.SetTexture(m_DepthBuffer, depth);
|
||
|
|
||
|
if (color != null)
|
||
|
component.SetTexture(m_ColorBuffer, color);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// To string implementation.
|
||
|
/// </summary>
|
||
|
/// <returns>String containing the binder information.</returns>
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return string.Format($"URP Camera : '{(AdditionalData == null ? "null" : AdditionalData.gameObject.name)}' -> {CameraProperty}");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|