46 lines
1.5 KiB
HLSL
46 lines
1.5 KiB
HLSL
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||
|
#if defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2)
|
||
|
#define USE_FOG 1
|
||
|
#endif
|
||
|
|
||
|
#if defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED)
|
||
|
#define CameraBuffer Texture2DArray
|
||
|
#define VFXSamplerCameraBuffer VFXSampler2DArray
|
||
|
#else
|
||
|
#define CameraBuffer Texture2D
|
||
|
#define VFXSamplerCameraBuffer VFXSampler2D
|
||
|
#endif
|
||
|
|
||
|
#if IS_TRANSPARENT_PARTICLE
|
||
|
#define _SURFACE_TYPE_TRANSPARENT
|
||
|
#endif
|
||
|
|
||
|
#if VFX_SIX_WAY_COLOR_ABSORPTION
|
||
|
#define _SIX_WAY_COLOR_ABSORPTION
|
||
|
#endif
|
||
|
|
||
|
//URP currently does not allow to know the blend mode in the shader in general, but we have this information in VFX generated shaders.
|
||
|
#if VFX_BLENDMODE_PREMULTIPLY
|
||
|
#define _BLENDMODE_PREMULTIPLY
|
||
|
#endif
|
||
|
// this is only necessary for the old VFXTarget pathway
|
||
|
// it defines the macro used to access hybrid instanced properties
|
||
|
// (new HDRP/URP Target pathway overrides the type so this is never used)
|
||
|
#define UNITY_ACCESS_HYBRID_INSTANCED_PROP(name, type) name
|
||
|
|
||
|
#define USE_MULTI_COMPILE_XR_IN_OUTPUT_UPDATE 1
|
||
|
|
||
|
//Unlit can use the DepthNormal pass which creates a discrepancy while computing depth
|
||
|
#define FORCE_NORMAL_OUTPUT_UNLIT_VERTEX_SHADER 1
|
||
|
|
||
|
#if USE_GEOMETRY_SHADER
|
||
|
#define CULL_VERTEX(o) return;
|
||
|
#else
|
||
|
#define CULL_VERTEX(o) { o.VFX_VARYING_POSCS.x = VFX_NAN; return o; }
|
||
|
#endif
|
||
|
|
||
|
#if HAS_STRIPS
|
||
|
#define HAS_STRIPS_DATA 1
|
||
|
#endif
|