51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
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using System;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// A volume component that holds settings for the Vignette effect.
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/// </summary>
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[Serializable, VolumeComponentMenu("Post-processing/Vignette")]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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[URPHelpURL("post-processing-vignette")]
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public sealed class Vignette : VolumeComponent, IPostProcessComponent
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{
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/// <summary>
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/// Specifies the color of the vignette.
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/// </summary>
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[Tooltip("Vignette color.")]
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public ColorParameter color = new ColorParameter(Color.black, false, false, true);
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/// <summary>
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/// Sets the center point for the vignette.
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/// </summary>
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[Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
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public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
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/// <summary>
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/// Controls the strength of the vignette effect.
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/// </summary>
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[Tooltip("Use the slider to set the strength of the Vignette effect.")]
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public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
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/// <summary>
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/// Controls the smoothness of the vignette borders.
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/// </summary>
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[Tooltip("Smoothness of the vignette borders.")]
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public ClampedFloatParameter smoothness = new ClampedFloatParameter(0.2f, 0.01f, 1f);
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/// <summary>
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/// Controls how round the vignette is, lower values result in a more square vignette.
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/// </summary>
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[Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
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public BoolParameter rounded = new BoolParameter(false);
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/// <inheritdoc/>
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public bool IsActive() => intensity.value > 0f;
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/// <inheritdoc/>
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[Obsolete("Unused #from(2023.1)", false)]
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public bool IsTileCompatible() => true;
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}
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}
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