128 lines
4.5 KiB
C#
128 lines
4.5 KiB
C#
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using System;
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// Utilities that do not allocate.
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namespace UnityEngine.Rendering.Universal
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{
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// Non-allocating sorts.
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// NOTE: Do NOT make this public. It's likely that these will be merged/moved to core or replaced by something else.
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internal struct Sorting
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{
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// Add profling samplers to sorts as they often are a bottleneck when scaling things up.
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// By default avoid sampling recursion, but these can be used externally as well.
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static public ProfilingSampler s_QuickSortSampler = new ProfilingSampler("QuickSort");
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static public ProfilingSampler s_InsertionSortSampler = new ProfilingSampler("InsertionSort");
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public static void QuickSort<T>(T[] data, Func<T, T, int> compare)
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{
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using var scope = new ProfilingScope(s_QuickSortSampler);
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QuickSort<T>(data, 0, data.Length - 1, compare);
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}
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// <summary>
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// A non-allocating predicated sub-array quick sort for managed arrays.
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//
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// Example: Sorting.QuickSort(test, 0, test.Length - 1, (int a, int b) => a - b);
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// </summary>
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// <param name="data"></param>
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// <param name="start"></param>
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// <param name="end"> Then end param is inclusive! </param>
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// <param name="compare"> Should return int -1, 0 or 1 </param>
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//
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// NOTE: Similar to UnityEngine.Rendering.CoreUnsafeUtils.QuickSort in CoreUnsafeUtils.cs,
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// we should see if these could be merged in the future.
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//
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// TODO: parallel alternative
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public static void QuickSort<T>(T[] data, int start, int end, Func<T, T, int> compare)
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{
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int diff = end - start;
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if (diff < 1)
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return;
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if (diff < 8)
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{
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InsertionSort(data, start, end, compare);
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return;
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}
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Assertions.Assert.IsTrue((uint)start < data.Length);
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Assertions.Assert.IsTrue((uint)end < data.Length); // end == inclusive
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if (start < end)
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{
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int pivot = Partition<T>(data, start, end, compare);
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if (pivot >= 1)
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QuickSort<T>(data, start, pivot, compare);
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if (pivot + 1 < end)
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QuickSort<T>(data, pivot + 1, end, compare);
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}
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}
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static T Median3Pivot<T>(T[] data, int start, int pivot, int end, Func<T, T, int> compare)
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{
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void Swap(int a, int b)
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{
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var tmp = data[a];
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data[a] = data[b];
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data[b] = tmp;
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}
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if (compare(data[end], data[start]) < 0) Swap(start, end);
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if (compare(data[pivot], data[start]) < 0) Swap(start, pivot);
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if (compare(data[end], data[pivot]) < 0) Swap(pivot, end);
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return data[pivot];
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}
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static int Partition<T>(T[] data, int start, int end, Func<T, T, int> compare)
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{
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int diff = end - start;
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int pivot = start + diff / 2;
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var pivotValue = Median3Pivot(data, start, pivot, end, compare);
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while (true)
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{
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while (compare(data[start], pivotValue) < 0) ++start;
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while (compare(data[end], pivotValue) > 0) --end;
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if (start >= end)
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{
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return end;
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}
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var tmp = data[start];
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data[start++] = data[end];
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data[end--] = tmp;
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}
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}
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static public void InsertionSort<T>(T[] data, Func<T, T, int> compare)
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{
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using var scope = new ProfilingScope(s_InsertionSortSampler);
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InsertionSort<T>(data, 0, data.Length - 1, compare);
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}
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// A non-allocating predicated sub-array insertion sort for managed arrays.
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//
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// NOTE: called also from QuickSort for small ranges.
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static public void InsertionSort<T>(T[] data, int start, int end, Func<T, T, int> compare)
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{
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Assertions.Assert.IsTrue((uint)start < data.Length);
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Assertions.Assert.IsTrue((uint)end < data.Length);
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for (int i = start + 1; i < end + 1; i++)
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{
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var iData = data[i];
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int j = i - 1;
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while (j >= 0 && compare(iData, data[j]) < 0)
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{
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data[j + 1] = data[j];
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j--;
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}
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data[j + 1] = iData;
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}
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}
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}
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}
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