UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Runtime/FrameData/UniversalPostProcessingData.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Settings used for Post Processing.
/// </summary>
public class UniversalPostProcessingData : ContextItem
{
/// <summary>
/// True if post-processing effect is enabled while rendering the camera stack.
/// </summary>
public bool isEnabled;
/// <summary>
/// The <c>ColorGradingMode</c> to use.
/// </summary>
/// <seealso cref="ColorGradingMode"/>
public ColorGradingMode gradingMode;
/// <summary>
/// The size of the Look Up Table (LUT)
/// </summary>
public int lutSize;
/// <summary>
/// True if fast approximation functions are used when converting between the sRGB and Linear color spaces, false otherwise.
/// </summary>
public bool useFastSRGBLinearConversion;
/// <summary>
/// Returns true if Screen Space Lens Flare are supported by this asset, false otherwise.
/// </summary>
public bool supportScreenSpaceLensFlare;
/// <summary>
/// Returns true if Data Driven Lens Flare are supported by this asset, false otherwise.
/// </summary>
public bool supportDataDrivenLensFlare;
/// <summary>
/// Empty function added for the IDisposable interface.
/// </summary>
public override void Reset()
{
isEnabled = default;
gradingMode = ColorGradingMode.LowDynamicRange;
lutSize = 0;
useFastSRGBLinearConversion = false;
supportScreenSpaceLensFlare = false;
supportDataDrivenLensFlare = false;
}
}
}