79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
using UnityEditor;
|
||
|
#endif
|
||
|
|
||
|
namespace UnityEngine.Rendering.Universal
|
||
|
{
|
||
|
internal class ShapeProviderUtility
|
||
|
{
|
||
|
static public void CallOnBeforeRender(ShadowShape2DProvider shapeProvider, Component component, ShadowMesh2D shadowMesh, Bounds bounds)
|
||
|
{
|
||
|
if (component != null)
|
||
|
{
|
||
|
if (shapeProvider != null && component.gameObject.activeInHierarchy)
|
||
|
shapeProvider.OnBeforeRender(component, bounds, shadowMesh);
|
||
|
}
|
||
|
else if (shadowMesh != null && shadowMesh.mesh != null)
|
||
|
{
|
||
|
shadowMesh.mesh.Clear();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static public void PersistantDataCreated(ShadowShape2DProvider shapeProvider, Component component, ShadowMesh2D shadowMesh)
|
||
|
{
|
||
|
if (component != null)
|
||
|
{
|
||
|
if (shapeProvider != null)
|
||
|
shapeProvider.OnPersistantDataCreated(component, shadowMesh);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
static public void TryGetDefaultShadowShapeProviderSource(GameObject go, out Component outSource, out ShadowShape2DProvider outProvider)
|
||
|
{
|
||
|
outSource = null;
|
||
|
outProvider = null;
|
||
|
|
||
|
// Create some providers to check against.
|
||
|
var providerTypes = TypeCache.GetTypesDerivedFrom<ShadowShape2DProvider>();
|
||
|
var providers = new List<ShadowShape2DProvider>(providerTypes.Count);
|
||
|
foreach (Type providerType in providerTypes)
|
||
|
{
|
||
|
if (providerType.IsAbstract)
|
||
|
continue;
|
||
|
|
||
|
providers.Add(Activator.CreateInstance(providerType) as ShadowShape2DProvider);
|
||
|
}
|
||
|
|
||
|
// Fetch the components to check.
|
||
|
var components = go.GetComponents<Component>();
|
||
|
|
||
|
var currentPriority = int.MinValue;
|
||
|
foreach (var component in components)
|
||
|
{
|
||
|
// check each component to see if it is a valid provider
|
||
|
foreach (var provider in providers)
|
||
|
{
|
||
|
if (provider.IsShapeSource(component))
|
||
|
{
|
||
|
var menuPriority = provider.Priority();
|
||
|
if (menuPriority > currentPriority)
|
||
|
{
|
||
|
currentPriority = menuPriority;
|
||
|
outSource = component;
|
||
|
outProvider = provider;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
}
|
||
|
}
|