UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/VFXGraph/Shaders/VFXSGSurfaceData.template

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2024-10-27 10:53:47 +03:00
SurfaceData surface;
surface = (SurfaceData)0;
surface.occlusion = 1.0f;
#if HAS_SHADERGRAPH_PARAM_ALPHA
surface.alpha = OUTSG.${SHADERGRAPH_PARAM_ALPHA};
VFXClipFragmentColor(surface.alpha, i);
#endif
#if HAS_SHADERGRAPH_PARAM_SMOOTHNESS
surface.smoothness = OUTSG.${SHADERGRAPH_PARAM_SMOOTHNESS};
#endif
#if HAS_SHADERGRAPH_PARAM_METALLIC
surface.metallic = OUTSG.${SHADERGRAPH_PARAM_METALLIC};
#endif
#if HAS_SHADERGRAPH_PARAM_BASECOLOR
surface.albedo = OUTSG.${SHADERGRAPH_PARAM_BASECOLOR};
#endif
surface.normalTS = float3(0, 0, 1);
#if HAS_SHADERGRAPH_PARAM_NORMALTS
float3 n = OUTSG.${SHADERGRAPH_PARAM_NORMALTS};
normalWS = mul(n,tbn);
#endif
#if HAS_SHADERGRAPH_PARAM_EMISSION
surface.emission = OUTSG.${SHADERGRAPH_PARAM_EMISSION};
#endif