685 lines
38 KiB
C#
685 lines
38 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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using CED = CoreEditorDrawer<SerializedUniversalRenderPipelineAsset>;
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internal partial class UniversalRenderPipelineAssetUI
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{
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internal enum Expandable
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{
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Rendering = 1 << 1,
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Quality = 1 << 2,
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Lighting = 1 << 3,
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Shadows = 1 << 4,
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PostProcessing = 1 << 5,
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#if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER
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AdaptivePerformance = 1 << 6,
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#endif
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Volumes = 1 << 7,
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}
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enum ExpandableAdditional
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{
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Rendering = 1 << 1,
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Lighting = 1 << 2,
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PostProcessing = 1 << 3,
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Shadows = 1 << 4,
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Quality = 1 << 5,
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}
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internal static void RegisterEditor(UniversalRenderPipelineAssetEditor editor)
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{
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k_AdditionalPropertiesState.RegisterEditor(editor);
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}
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internal static void UnregisterEditor(UniversalRenderPipelineAssetEditor editor)
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{
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k_AdditionalPropertiesState.UnregisterEditor(editor);
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}
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static bool ValidateRendererGraphicsAPIsForLightLayers(UniversalRenderPipelineAsset pipelineAsset, out string unsupportedGraphicsApisMessage)
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{
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unsupportedGraphicsApisMessage = null;
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BuildTarget platform = EditorUserBuildSettings.activeBuildTarget;
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GraphicsDeviceType[] graphicsAPIs = PlayerSettings.GetGraphicsAPIs(platform);
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for (int apiIndex = 0; apiIndex < graphicsAPIs.Length; apiIndex++)
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{
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if (!RenderingUtils.SupportsLightLayers(graphicsAPIs[apiIndex]))
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{
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if (unsupportedGraphicsApisMessage != null)
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unsupportedGraphicsApisMessage += ", ";
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unsupportedGraphicsApisMessage += System.String.Format("{0}", graphicsAPIs[apiIndex]);
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}
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}
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if (unsupportedGraphicsApisMessage != null)
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unsupportedGraphicsApisMessage += ".";
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return unsupportedGraphicsApisMessage == null;
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}
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static bool ValidateRendererGraphicsAPIs(UniversalRenderPipelineAsset pipelineAsset, out string unsupportedGraphicsApisMessage)
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{
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// Check the list of Renderers against all Graphics APIs the player is built with.
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unsupportedGraphicsApisMessage = null;
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BuildTarget platform = EditorUserBuildSettings.activeBuildTarget;
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GraphicsDeviceType[] graphicsAPIs = PlayerSettings.GetGraphicsAPIs(platform);
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int rendererCount = pipelineAsset.m_RendererDataList.Length;
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for (int i = 0; i < rendererCount; i++)
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{
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ScriptableRenderer renderer = pipelineAsset.GetRenderer(i);
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if (renderer == null)
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continue;
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GraphicsDeviceType[] unsupportedAPIs = renderer.unsupportedGraphicsDeviceTypes;
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for (int apiIndex = 0; apiIndex < unsupportedAPIs.Length; apiIndex++)
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{
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if (Array.FindIndex(graphicsAPIs, element => element == unsupportedAPIs[apiIndex]) >= 0)
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unsupportedGraphicsApisMessage += $"{renderer} at index {i} does not support {unsupportedAPIs[apiIndex]}.\n";
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}
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}
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return unsupportedGraphicsApisMessage == null;
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}
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static readonly ExpandedState<Expandable, UniversalRenderPipelineAsset> k_ExpandedState = new(Expandable.Rendering, "URP");
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readonly static AdditionalPropertiesState<ExpandableAdditional, Light> k_AdditionalPropertiesState = new(0, "URP");
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internal static void Expand(Expandable expandable, bool state)
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{
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k_ExpandedState[expandable] = state;
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}
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public static readonly CED.IDrawer Inspector = CED.Group(
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CED.AdditionalPropertiesFoldoutGroup(Styles.renderingSettingsText, Expandable.Rendering, k_ExpandedState, ExpandableAdditional.Rendering, k_AdditionalPropertiesState, DrawRendering, DrawRenderingAdditional),
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CED.FoldoutGroup(Styles.qualitySettingsText, Expandable.Quality, k_ExpandedState, DrawQuality),
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CED.AdditionalPropertiesFoldoutGroup(Styles.lightingSettingsText, Expandable.Lighting, k_ExpandedState, ExpandableAdditional.Lighting, k_AdditionalPropertiesState, DrawLighting, DrawLightingAdditional),
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CED.AdditionalPropertiesFoldoutGroup(Styles.shadowSettingsText, Expandable.Shadows, k_ExpandedState, ExpandableAdditional.Shadows, k_AdditionalPropertiesState, DrawShadows, DrawShadowsAdditional),
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CED.FoldoutGroup(Styles.postProcessingSettingsText, Expandable.PostProcessing, k_ExpandedState, DrawPostProcessing),
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CED.FoldoutGroup(Styles.volumeSettingsText, Expandable.Volumes, k_ExpandedState, DrawVolumes)
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#if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER
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, CED.FoldoutGroup(Styles.adaptivePerformanceText, Expandable.AdaptivePerformance, k_ExpandedState, CED.Group(DrawAdaptivePerformance))
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#endif
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);
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static void DrawRendering(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
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{
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if (ownerEditor is UniversalRenderPipelineAssetEditor urpAssetEditor)
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{
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EditorGUILayout.Space();
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urpAssetEditor.rendererList.DoLayoutList();
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if (!serialized.asset.ValidateRendererData(-1))
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EditorGUILayout.HelpBox(Styles.rendererMissingDefaultMessage.text, MessageType.Error, true);
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else if (!serialized.asset.ValidateRendererDataList(true))
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EditorGUILayout.HelpBox(Styles.rendererMissingMessage.text, MessageType.Warning, true);
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else if (!ValidateRendererGraphicsAPIs(serialized.asset, out var unsupportedGraphicsApisMessage))
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EditorGUILayout.HelpBox(Styles.rendererUnsupportedAPIMessage.text + unsupportedGraphicsApisMessage, MessageType.Warning, true);
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EditorGUILayout.PropertyField(serialized.requireDepthTextureProp, Styles.requireDepthTextureText);
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EditorGUILayout.PropertyField(serialized.requireOpaqueTextureProp, Styles.requireOpaqueTextureText);
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EditorGUI.BeginDisabledGroup(!serialized.requireOpaqueTextureProp.boolValue);
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EditorGUILayout.PropertyField(serialized.opaqueDownsamplingProp, Styles.opaqueDownsamplingText);
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(serialized.supportsTerrainHolesProp, Styles.supportsTerrainHolesText);
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EditorGUILayout.PropertyField(serialized.gpuResidentDrawerMode, Styles.gpuResidentDrawerMode);
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var brgStrippingError = EditorGraphicsSettings.batchRendererGroupShaderStrippingMode != BatchRendererGroupStrippingMode.KeepAll;
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var lightingModeError = !HasCorrectLightingModes(serialized.asset);
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var staticBatchingWarning = PlayerSettings.GetStaticBatchingForPlatform(EditorUserBuildSettings.activeBuildTarget);
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if ((GPUResidentDrawerMode)serialized.gpuResidentDrawerMode.intValue != GPUResidentDrawerMode.Disabled)
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{
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++EditorGUI.indentLevel;
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serialized.smallMeshScreenPercentage.floatValue = Mathf.Clamp(EditorGUILayout.FloatField(Styles.smallMeshScreenPercentage, serialized.smallMeshScreenPercentage.floatValue), 0.0f, 20.0f);
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EditorGUILayout.PropertyField(serialized.gpuResidentDrawerEnableOcclusionCullingInCameras, Styles.gpuResidentDrawerEnableOcclusionCullingInCameras);
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--EditorGUI.indentLevel;
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if (brgStrippingError)
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EditorGUILayout.HelpBox(Styles.brgShaderStrippingErrorMessage.text, MessageType.Warning, true);
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if (lightingModeError)
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EditorGUILayout.HelpBox(Styles.lightModeErrorMessage.text, MessageType.Warning, true);
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if (staticBatchingWarning)
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EditorGUILayout.HelpBox(Styles.staticBatchingInfoMessage.text, MessageType.Info, true);
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if (serialized.gpuResidentDrawerEnableOcclusionCullingInCameras.boolValue && GraphicsSettings.GetRenderPipelineSettings<RenderGraphSettings>().enableRenderCompatibilityMode)
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EditorGUILayout.HelpBox(Styles.renderGraphNotEnabledErrorMessage.text, MessageType.Info, true);
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}
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}
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}
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private static bool HasCorrectLightingModes(UniversalRenderPipelineAsset asset)
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{
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foreach (var rendererData in asset.m_RendererDataList)
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{
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if (rendererData is not UniversalRendererData { renderingMode: RenderingMode.ForwardPlus })
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return false;
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}
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return true;
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}
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static void DrawRenderingAdditional(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
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{
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EditorGUILayout.PropertyField(serialized.srpBatcher, Styles.srpBatcher);
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EditorGUILayout.PropertyField(serialized.supportsDynamicBatching, Styles.dynamicBatching);
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EditorGUILayout.PropertyField(serialized.debugLevelProp, Styles.debugLevel);
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EditorGUILayout.PropertyField(serialized.storeActionsOptimizationProperty, Styles.storeActionsOptimizationText);
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}
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static void DrawQuality(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
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{
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DrawHDR(serialized, ownerEditor);
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EditorGUILayout.PropertyField(serialized.msaa, Styles.msaaText);
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serialized.renderScale.floatValue = EditorGUILayout.Slider(Styles.renderScaleText, serialized.renderScale.floatValue, UniversalRenderPipeline.minRenderScale, UniversalRenderPipeline.maxRenderScale);
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EditorGUILayout.PropertyField(serialized.upscalingFilter, Styles.upscalingFilterText);
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if (serialized.asset.upscalingFilter == UpscalingFilterSelection.FSR)
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{
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++EditorGUI.indentLevel;
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EditorGUILayout.PropertyField(serialized.fsrOverrideSharpness, Styles.fsrOverrideSharpness);
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// We put the FSR sharpness override value behind an override checkbox so we can tell when the user intends to use a custom value rather than the default.
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if (serialized.fsrOverrideSharpness.boolValue)
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{
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serialized.fsrSharpness.floatValue = EditorGUILayout.Slider(Styles.fsrSharpnessText, serialized.fsrSharpness.floatValue, 0.0f, 1.0f);
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}
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--EditorGUI.indentLevel;
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}
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else if (serialized.asset.upscalingFilter == UpscalingFilterSelection.STP)
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{
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// Warn users if they attempt to enable STP without render graph
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if (GraphicsSettings.GetRenderPipelineSettings<RenderGraphSettings>().enableRenderCompatibilityMode)
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{
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EditorGUILayout.HelpBox(Styles.stpRequiresRenderGraph, MessageType.Warning, true);
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}
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// Warn users about performance expectations if they attempt to enable STP on a mobile platform
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if (PlatformAutoDetect.isShaderAPIMobileDefined)
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{
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EditorGUILayout.HelpBox(Styles.stpMobilePlatformWarning, MessageType.Warning, true);
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}
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}
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EditorGUILayout.PropertyField(serialized.enableLODCrossFadeProp, Styles.enableLODCrossFadeText);
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EditorGUI.BeginDisabledGroup(!serialized.enableLODCrossFadeProp.boolValue);
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EditorGUILayout.PropertyField(serialized.lodCrossFadeDitheringTypeProp, Styles.lodCrossFadeDitheringTypeText);
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EditorGUI.EndDisabledGroup();
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}
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static void DrawHDR(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
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{
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EditorGUILayout.PropertyField(serialized.hdr, Styles.hdrText);
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// Nested and in-between additional property
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bool additionalProperties = k_ExpandedState[Expandable.Quality] && k_AdditionalPropertiesState[ExpandableAdditional.Quality];
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if (serialized.hdr.boolValue && additionalProperties)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(serialized.hdrColorBufferPrecisionProp, Styles.hdrColorBufferPrecisionText);
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EditorGUI.indentLevel--;
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}
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}
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static void DrawLighting(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
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{
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// Main Light
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bool disableGroup = false;
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EditorGUI.BeginDisabledGroup(disableGroup);
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CoreEditorUtils.DrawPopup(Styles.mainLightRenderingModeText, serialized.mainLightRenderingModeProp, Styles.mainLightOptions);
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EditorGUI.EndDisabledGroup();
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EditorGUI.indentLevel++;
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disableGroup |= !serialized.mainLightRenderingModeProp.boolValue;
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EditorGUI.BeginDisabledGroup(disableGroup);
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EditorGUILayout.PropertyField(serialized.mainLightShadowsSupportedProp, Styles.supportsMainLightShadowsText);
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EditorGUI.EndDisabledGroup();
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disableGroup |= !serialized.mainLightShadowsSupportedProp.boolValue;
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EditorGUI.BeginDisabledGroup(disableGroup);
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EditorGUILayout.PropertyField(serialized.mainLightShadowmapResolutionProp, Styles.mainLightShadowmapResolutionText);
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EditorGUI.EndDisabledGroup();
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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// Probe volumes
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EditorGUILayout.PropertyField(serialized.lightProbeSystem, Styles.lightProbeSystemContent);
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if (serialized.lightProbeSystem.intValue == (int)LightProbeSystem.ProbeVolumes)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(serialized.probeVolumeTextureSize, Styles.probeVolumeMemoryBudget);
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EditorGUILayout.PropertyField(serialized.probeVolumeSHBands, Styles.probeVolumeSHBands);
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EditorGUILayout.PropertyField(serialized.supportProbeVolumeGPUStreaming, Styles.supportProbeVolumeGPUStreaming);
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EditorGUI.BeginDisabledGroup(!serialized.supportProbeVolumeGPUStreaming.boolValue);
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(serialized.supportProbeVolumeDiskStreaming, Styles.supportProbeVolumeDiskStreaming);
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EditorGUI.indentLevel--;
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(serialized.supportProbeVolumeScenarios, Styles.supportProbeVolumeScenarios);
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if (serialized.supportProbeVolumeScenarios.boolValue)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(serialized.supportProbeVolumeScenarioBlending, Styles.supportProbeVolumeScenarioBlending);
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if (serialized.supportProbeVolumeScenarioBlending.boolValue)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(serialized.probeVolumeBlendingTextureSize, Styles.probeVolumeBlendingMemoryBudget);
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EditorGUI.indentLevel--;
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}
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EditorGUI.indentLevel--;
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}
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int estimatedVMemCost = ProbeReferenceVolume.instance.GetVideoMemoryCost();
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if (estimatedVMemCost == 0)
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{
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EditorGUILayout.HelpBox($"Estimated GPU Memory cost: 0.\nProbe reference volume is not used in the scene and resources haven't been allocated yet.", MessageType.Info, wide: true);
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}
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else
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{
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EditorGUILayout.HelpBox($"Estimated GPU Memory cost: {estimatedVMemCost / (1000 * 1000)} MB.", MessageType.Info, wide: true);
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}
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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}
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// Additional light
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EditorGUILayout.PropertyField(serialized.additionalLightsRenderingModeProp, Styles.addditionalLightsRenderingModeText);
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EditorGUI.indentLevel++;
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disableGroup = serialized.additionalLightsRenderingModeProp.intValue == (int)LightRenderingMode.Disabled;
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EditorGUI.BeginDisabledGroup(disableGroup);
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serialized.additionalLightsPerObjectLimitProp.intValue = EditorGUILayout.IntSlider(Styles.perObjectLimit, serialized.additionalLightsPerObjectLimitProp.intValue, 0, UniversalRenderPipeline.maxPerObjectLights);
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EditorGUI.EndDisabledGroup();
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disableGroup |= (serialized.additionalLightsPerObjectLimitProp.intValue == 0 || serialized.additionalLightsRenderingModeProp.intValue != (int)LightRenderingMode.PerPixel);
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EditorGUI.BeginDisabledGroup(disableGroup);
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EditorGUILayout.PropertyField(serialized.additionalLightShadowsSupportedProp, Styles.supportsAdditionalShadowsText);
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EditorGUI.EndDisabledGroup();
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disableGroup |= !serialized.additionalLightShadowsSupportedProp.boolValue;
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EditorGUI.BeginDisabledGroup(disableGroup);
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EditorGUILayout.PropertyField(serialized.additionalLightShadowmapResolutionProp, Styles.additionalLightsShadowmapResolution);
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DrawShadowResolutionTierSettings(serialized, ownerEditor);
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.Space();
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disableGroup = serialized.additionalLightsRenderingModeProp.intValue == (int)LightRenderingMode.Disabled || !serialized.supportsLightCookies.boolValue;
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EditorGUI.BeginDisabledGroup(disableGroup);
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EditorGUILayout.PropertyField(serialized.additionalLightCookieResolutionProp, Styles.additionalLightsCookieResolution);
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EditorGUI.EndDisabledGroup();
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EditorGUI.BeginDisabledGroup(disableGroup);
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EditorGUILayout.PropertyField(serialized.additionalLightCookieFormatProp, Styles.additionalLightsCookieFormat);
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EditorGUI.EndDisabledGroup();
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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// Reflection Probes
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EditorGUILayout.LabelField(Styles.reflectionProbesSettingsText);
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(serialized.reflectionProbeBlendingProp, Styles.reflectionProbeBlendingText);
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EditorGUILayout.PropertyField(serialized.reflectionProbeBoxProjectionProp, Styles.reflectionProbeBoxProjectionText);
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EditorGUI.indentLevel--;
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}
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static void DrawLightingAdditional(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
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{
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EditorGUILayout.PropertyField(serialized.mixedLightingSupportedProp, Styles.mixedLightingSupportLabel);
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EditorGUILayout.PropertyField(serialized.useRenderingLayers, Styles.useRenderingLayers);
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EditorGUILayout.PropertyField(serialized.supportsLightCookies, Styles.supportsLightCookies);
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EditorGUILayout.PropertyField(serialized.shEvalModeProp, Styles.shEvalModeText);
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if (serialized.useRenderingLayers.boolValue && !ValidateRendererGraphicsAPIsForLightLayers(serialized.asset, out var unsupportedGraphicsApisMessage))
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EditorGUILayout.HelpBox(Styles.lightlayersUnsupportedMessage.text + unsupportedGraphicsApisMessage, MessageType.Warning, true);
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}
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static void DrawShadowResolutionTierSettings(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
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{
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// UI code adapted from HDRP U.I logic implemented in com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedScalableSetting.cs )
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var rect = GUILayoutUtility.GetRect(0, float.Epsilon, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight);
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var contentRect = EditorGUI.PrefixLabel(rect, Styles.additionalLightsShadowResolutionTiers);
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EditorGUI.BeginChangeCheck();
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const int k_ShadowResolutionTiersCount = 3;
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|
var values = new[] { serialized.additionalLightsShadowResolutionTierLowProp, serialized.additionalLightsShadowResolutionTierMediumProp, serialized.additionalLightsShadowResolutionTierHighProp };
|
||
|
|
||
|
var num = contentRect.width / (float)k_ShadowResolutionTiersCount; // space allocated for every field including the label
|
||
|
|
||
|
var indentLevel = EditorGUI.indentLevel;
|
||
|
EditorGUI.indentLevel = 0; // Reset the indentation
|
||
|
|
||
|
float pixelShift = 0; // Variable to keep track of the current pixel shift in the rectangle we were assigned for this whole section.
|
||
|
for (var index = 0; index < k_ShadowResolutionTiersCount; ++index)
|
||
|
{
|
||
|
var labelWidth = Mathf.Clamp(EditorStyles.label.CalcSize(Styles.additionalLightsShadowResolutionTierNames[index]).x, 0, num);
|
||
|
EditorGUI.LabelField(new Rect(contentRect.x + pixelShift, contentRect.y, labelWidth, contentRect.height), Styles.additionalLightsShadowResolutionTierNames[index]);
|
||
|
pixelShift += labelWidth; // We need to remove from the position the label size that we've just drawn and shift by it's length
|
||
|
float spaceLeft = num - labelWidth; // The amount of space left for the field
|
||
|
if (spaceLeft > 2) // If at least two pixels are left to draw this field, draw it, otherwise, skip
|
||
|
{
|
||
|
var fieldSlot = new Rect(contentRect.x + pixelShift, contentRect.y, num - labelWidth, contentRect.height); // Define the rectangle for the field
|
||
|
int value = EditorGUI.DelayedIntField(fieldSlot, values[index].intValue);
|
||
|
values[index].intValue = Mathf.Max(UniversalAdditionalLightData.AdditionalLightsShadowMinimumResolution, Mathf.NextPowerOfTwo(value));
|
||
|
}
|
||
|
pixelShift += spaceLeft; // Shift by the slot that was left for the field
|
||
|
}
|
||
|
|
||
|
EditorGUI.indentLevel = indentLevel;
|
||
|
|
||
|
EditorGUI.EndChangeCheck();
|
||
|
}
|
||
|
|
||
|
static void DrawShadows(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
|
||
|
{
|
||
|
serialized.shadowDistanceProp.floatValue = Mathf.Max(0.0f, EditorGUILayout.FloatField(Styles.shadowDistanceText, serialized.shadowDistanceProp.floatValue));
|
||
|
EditorUtils.Unit unit = EditorUtils.Unit.Metric;
|
||
|
if (serialized.shadowCascadeCountProp.intValue != 0)
|
||
|
{
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
unit = (EditorUtils.Unit)EditorGUILayout.EnumPopup(Styles.shadowWorkingUnitText, serialized.state.value);
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
{
|
||
|
serialized.state.value = unit;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.IntSlider(serialized.shadowCascadeCountProp, UniversalRenderPipelineAsset.k_ShadowCascadeMinCount, UniversalRenderPipelineAsset.k_ShadowCascadeMaxCount, Styles.shadowCascadesText);
|
||
|
|
||
|
int cascadeCount = serialized.shadowCascadeCountProp.intValue;
|
||
|
EditorGUI.indentLevel++;
|
||
|
|
||
|
bool useMetric = unit == EditorUtils.Unit.Metric;
|
||
|
float baseMetric = serialized.shadowDistanceProp.floatValue;
|
||
|
int cascadeSplitCount = cascadeCount - 1;
|
||
|
|
||
|
DrawCascadeSliders(serialized, cascadeSplitCount, useMetric, baseMetric);
|
||
|
|
||
|
EditorGUI.indentLevel--;
|
||
|
DrawCascades(serialized, cascadeCount, useMetric, baseMetric);
|
||
|
EditorGUI.indentLevel++;
|
||
|
|
||
|
serialized.shadowDepthBiasProp.floatValue = EditorGUILayout.Slider(Styles.shadowDepthBias, serialized.shadowDepthBiasProp.floatValue, 0.0f, UniversalRenderPipeline.maxShadowBias);
|
||
|
serialized.shadowNormalBiasProp.floatValue = EditorGUILayout.Slider(Styles.shadowNormalBias, serialized.shadowNormalBiasProp.floatValue, 0.0f, UniversalRenderPipeline.maxShadowBias);
|
||
|
EditorGUILayout.PropertyField(serialized.softShadowsSupportedProp, Styles.supportsSoftShadows);
|
||
|
if (serialized.softShadowsSupportedProp.boolValue)
|
||
|
{
|
||
|
EditorGUI.indentLevel++;
|
||
|
DrawShadowsSoftShadowQuality(serialized, ownerEditor);
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
|
||
|
static void DrawShadowsSoftShadowQuality(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
|
||
|
{
|
||
|
int selectedAssetSoftShadowQuality = serialized.softShadowQualityProp.intValue;
|
||
|
Rect r = EditorGUILayout.GetControlRect(true);
|
||
|
EditorGUI.BeginProperty(r, Styles.softShadowsQuality, serialized.softShadowQualityProp);
|
||
|
{
|
||
|
using (var checkScope = new EditorGUI.ChangeCheckScope())
|
||
|
{
|
||
|
selectedAssetSoftShadowQuality = EditorGUI.IntPopup(r, Styles.softShadowsQuality, selectedAssetSoftShadowQuality, Styles.softShadowsQualityAssetOptions, Styles.softShadowsQualityAssetValues);
|
||
|
if (checkScope.changed)
|
||
|
{
|
||
|
serialized.softShadowQualityProp.intValue = Math.Clamp(selectedAssetSoftShadowQuality, (int)SoftShadowQuality.Low, (int)SoftShadowQuality.High);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
EditorGUI.EndProperty();
|
||
|
}
|
||
|
|
||
|
static void DrawShadowsAdditional(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
|
||
|
{
|
||
|
EditorGUILayout.PropertyField(serialized.conservativeEnclosingSphereProp, Styles.conservativeEnclosingSphere);
|
||
|
}
|
||
|
|
||
|
static void DrawCascadeSliders(SerializedUniversalRenderPipelineAsset serialized, int splitCount, bool useMetric, float baseMetric)
|
||
|
{
|
||
|
Vector4 shadowCascadeSplit = Vector4.one;
|
||
|
if (splitCount == 3)
|
||
|
shadowCascadeSplit = new Vector4(serialized.shadowCascade4SplitProp.vector3Value.x, serialized.shadowCascade4SplitProp.vector3Value.y, serialized.shadowCascade4SplitProp.vector3Value.z, 1);
|
||
|
else if (splitCount == 2)
|
||
|
shadowCascadeSplit = new Vector4(serialized.shadowCascade3SplitProp.vector2Value.x, serialized.shadowCascade3SplitProp.vector2Value.y, 1, 0);
|
||
|
else if (splitCount == 1)
|
||
|
shadowCascadeSplit = new Vector4(serialized.shadowCascade2SplitProp.floatValue, 1, 0, 0);
|
||
|
|
||
|
float splitBias = 0.001f;
|
||
|
float invBaseMetric = baseMetric == 0 ? 0 : 1f / baseMetric;
|
||
|
|
||
|
// Ensure correct split order
|
||
|
shadowCascadeSplit[0] = Mathf.Clamp(shadowCascadeSplit[0], 0f, shadowCascadeSplit[1] - splitBias);
|
||
|
shadowCascadeSplit[1] = Mathf.Clamp(shadowCascadeSplit[1], shadowCascadeSplit[0] + splitBias, shadowCascadeSplit[2] - splitBias);
|
||
|
shadowCascadeSplit[2] = Mathf.Clamp(shadowCascadeSplit[2], shadowCascadeSplit[1] + splitBias, shadowCascadeSplit[3] - splitBias);
|
||
|
|
||
|
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
for (int i = 0; i < splitCount; ++i)
|
||
|
{
|
||
|
float value = shadowCascadeSplit[i];
|
||
|
|
||
|
float minimum = i == 0 ? 0 : shadowCascadeSplit[i - 1] + splitBias;
|
||
|
float maximum = i == splitCount - 1 ? 1 : shadowCascadeSplit[i + 1] - splitBias;
|
||
|
|
||
|
if (useMetric)
|
||
|
{
|
||
|
float valueMetric = value * baseMetric;
|
||
|
valueMetric = EditorGUILayout.Slider(EditorGUIUtility.TrTextContent($"Split {i + 1}", "The distance where this cascade ends and the next one starts."), valueMetric, 0f, baseMetric, null);
|
||
|
|
||
|
shadowCascadeSplit[i] = Mathf.Clamp(valueMetric * invBaseMetric, minimum, maximum);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float valueProcentage = value * 100f;
|
||
|
valueProcentage = EditorGUILayout.Slider(EditorGUIUtility.TrTextContent($"Split {i + 1}", "The distance where this cascade ends and the next one starts."), valueProcentage, 0f, 100f, null);
|
||
|
|
||
|
shadowCascadeSplit[i] = Mathf.Clamp(valueProcentage * 0.01f, minimum, maximum);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
{
|
||
|
switch (splitCount)
|
||
|
{
|
||
|
case 3:
|
||
|
serialized.shadowCascade4SplitProp.vector3Value = shadowCascadeSplit;
|
||
|
break;
|
||
|
case 2:
|
||
|
serialized.shadowCascade3SplitProp.vector2Value = shadowCascadeSplit;
|
||
|
break;
|
||
|
case 1:
|
||
|
serialized.shadowCascade2SplitProp.floatValue = shadowCascadeSplit.x;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var borderValue = serialized.shadowCascadeBorderProp.floatValue;
|
||
|
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
if (useMetric)
|
||
|
{
|
||
|
var lastCascadeSplitSize = splitCount == 0 ? baseMetric : (1.0f - shadowCascadeSplit[splitCount - 1]) * baseMetric;
|
||
|
var invLastCascadeSplitSize = lastCascadeSplitSize == 0 ? 0 : 1f / lastCascadeSplitSize;
|
||
|
float valueMetric = borderValue * lastCascadeSplitSize;
|
||
|
valueMetric = EditorGUILayout.Slider(EditorGUIUtility.TrTextContent("Last Border", "The distance of the last cascade."), valueMetric, 0f, lastCascadeSplitSize, null);
|
||
|
|
||
|
borderValue = valueMetric * invLastCascadeSplitSize;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float valueProcentage = borderValue * 100f;
|
||
|
valueProcentage = EditorGUILayout.Slider(EditorGUIUtility.TrTextContent("Last Border", "The distance of the last cascade."), valueProcentage, 0f, 100f, null);
|
||
|
|
||
|
borderValue = valueProcentage * 0.01f;
|
||
|
}
|
||
|
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
{
|
||
|
serialized.shadowCascadeBorderProp.floatValue = borderValue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DrawCascades(SerializedUniversalRenderPipelineAsset serialized, int cascadeCount, bool useMetric, float baseMetric)
|
||
|
{
|
||
|
var cascades = new ShadowCascadeGUI.Cascade[cascadeCount];
|
||
|
|
||
|
Vector3 shadowCascadeSplit = Vector3.zero;
|
||
|
if (cascadeCount == 4)
|
||
|
shadowCascadeSplit = serialized.shadowCascade4SplitProp.vector3Value;
|
||
|
else if (cascadeCount == 3)
|
||
|
shadowCascadeSplit = serialized.shadowCascade3SplitProp.vector2Value;
|
||
|
else if (cascadeCount == 2)
|
||
|
shadowCascadeSplit.x = serialized.shadowCascade2SplitProp.floatValue;
|
||
|
else
|
||
|
shadowCascadeSplit.x = serialized.shadowCascade2SplitProp.floatValue;
|
||
|
|
||
|
float lastCascadePartitionSplit = 0;
|
||
|
for (int i = 0; i < cascadeCount - 1; ++i)
|
||
|
{
|
||
|
cascades[i] = new ShadowCascadeGUI.Cascade()
|
||
|
{
|
||
|
size = i == 0 ? shadowCascadeSplit[i] : shadowCascadeSplit[i] - lastCascadePartitionSplit, // Calculate the size of cascade
|
||
|
borderSize = 0,
|
||
|
cascadeHandleState = ShadowCascadeGUI.HandleState.Enabled,
|
||
|
borderHandleState = ShadowCascadeGUI.HandleState.Hidden,
|
||
|
};
|
||
|
lastCascadePartitionSplit = shadowCascadeSplit[i];
|
||
|
}
|
||
|
|
||
|
// Last cascade is special
|
||
|
var lastCascade = cascadeCount - 1;
|
||
|
cascades[lastCascade] = new ShadowCascadeGUI.Cascade()
|
||
|
{
|
||
|
size = lastCascade == 0 ? 1.0f : 1 - shadowCascadeSplit[lastCascade - 1], // Calculate the size of cascade
|
||
|
borderSize = serialized.shadowCascadeBorderProp.floatValue,
|
||
|
cascadeHandleState = ShadowCascadeGUI.HandleState.Hidden,
|
||
|
borderHandleState = ShadowCascadeGUI.HandleState.Enabled,
|
||
|
};
|
||
|
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
ShadowCascadeGUI.DrawCascades(ref cascades, useMetric, baseMetric);
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
{
|
||
|
if (cascadeCount == 4)
|
||
|
serialized.shadowCascade4SplitProp.vector3Value = new Vector3(
|
||
|
cascades[0].size,
|
||
|
cascades[0].size + cascades[1].size,
|
||
|
cascades[0].size + cascades[1].size + cascades[2].size
|
||
|
);
|
||
|
else if (cascadeCount == 3)
|
||
|
serialized.shadowCascade3SplitProp.vector2Value = new Vector2(
|
||
|
cascades[0].size,
|
||
|
cascades[0].size + cascades[1].size
|
||
|
);
|
||
|
else if (cascadeCount == 2)
|
||
|
serialized.shadowCascade2SplitProp.floatValue = cascades[0].size;
|
||
|
|
||
|
serialized.shadowCascadeBorderProp.floatValue = cascades[lastCascade].borderSize;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DrawPostProcessing(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
|
||
|
{
|
||
|
EditorGUILayout.PropertyField(serialized.colorGradingMode, Styles.colorGradingMode);
|
||
|
bool isHdrOn = serialized.hdr.boolValue;
|
||
|
if (!isHdrOn && serialized.colorGradingMode.intValue == (int)ColorGradingMode.HighDynamicRange)
|
||
|
EditorGUILayout.HelpBox(Styles.colorGradingModeWarning, MessageType.Warning);
|
||
|
else if (isHdrOn && serialized.colorGradingMode.intValue == (int)ColorGradingMode.HighDynamicRange)
|
||
|
EditorGUILayout.HelpBox(Styles.colorGradingModeSpecInfo, MessageType.Info);
|
||
|
else if (isHdrOn && PlayerSettings.allowHDRDisplaySupport && serialized.colorGradingMode.intValue == (int)ColorGradingMode.LowDynamicRange)
|
||
|
EditorGUILayout.HelpBox(Styles.colorGradingModeWithHDROutput, MessageType.Warning);
|
||
|
|
||
|
EditorGUILayout.DelayedIntField(serialized.colorGradingLutSize, Styles.colorGradingLutSize);
|
||
|
serialized.colorGradingLutSize.intValue = Mathf.Clamp(serialized.colorGradingLutSize.intValue, UniversalRenderPipelineAsset.k_MinLutSize, UniversalRenderPipelineAsset.k_MaxLutSize);
|
||
|
if (isHdrOn && serialized.colorGradingMode.intValue == (int)ColorGradingMode.HighDynamicRange && serialized.colorGradingLutSize.intValue < 32)
|
||
|
EditorGUILayout.HelpBox(Styles.colorGradingLutSizeWarning, MessageType.Warning);
|
||
|
|
||
|
HDRColorBufferPrecision hdrPrecision = (HDRColorBufferPrecision)serialized.hdrColorBufferPrecisionProp.intValue;
|
||
|
bool alphaEnabled = !isHdrOn /*RGBA8*/ || (isHdrOn && hdrPrecision == HDRColorBufferPrecision._64Bits); /*RGBA16Float*/
|
||
|
EditorGUILayout.PropertyField(serialized.allowPostProcessAlphaOutput, Styles.allowPostProcessAlphaOutput);
|
||
|
if(!alphaEnabled && serialized.allowPostProcessAlphaOutput.boolValue)
|
||
|
EditorGUILayout.HelpBox(Styles.alphaOutputWarning, MessageType.Warning);
|
||
|
|
||
|
EditorGUILayout.PropertyField(serialized.useFastSRGBLinearConversion, Styles.useFastSRGBLinearConversion);
|
||
|
EditorGUILayout.PropertyField(serialized.supportDataDrivenLensFlare, Styles.supportDataDrivenLensFlare);
|
||
|
EditorGUILayout.PropertyField(serialized.supportScreenSpaceLensFlare, Styles.supportScreenSpaceLensFlare);
|
||
|
}
|
||
|
|
||
|
static Editor s_VolumeProfileEditor;
|
||
|
static void DrawVolumes(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
|
||
|
{
|
||
|
CoreEditorUtils.DrawPopup(Styles.volumeFrameworkUpdateMode, serialized.volumeFrameworkUpdateModeProp, Styles.volumeFrameworkUpdateOptions);
|
||
|
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
EditorGUILayout.PropertyField(serialized.volumeProfileProp, Styles.volumeProfileLabel);
|
||
|
var profile = serialized.volumeProfileProp.objectReferenceValue as VolumeProfile;
|
||
|
if (EditorGUI.EndChangeCheck() && UniversalRenderPipeline.asset == serialized.serializedObject.targetObject && RenderPipelineManager.currentPipeline is UniversalRenderPipeline)
|
||
|
VolumeManager.instance.SetQualityDefaultProfile(serialized.volumeProfileProp.objectReferenceValue as VolumeProfile);
|
||
|
|
||
|
var contextMenuButtonRect = GUILayoutUtility.GetRect(CoreEditorStyles.contextMenuIcon,
|
||
|
Styles.volumeProfileContextMenuStyle.Value);
|
||
|
if (GUI.Button(contextMenuButtonRect, CoreEditorStyles.contextMenuIcon,
|
||
|
Styles.volumeProfileContextMenuStyle.Value))
|
||
|
{
|
||
|
var profileEditor = s_VolumeProfileEditor as VolumeProfileEditor;
|
||
|
var componentEditors = profileEditor != null ? profileEditor.componentList.editors : null;
|
||
|
var srpAsset = serialized.serializedObject.targetObject as UniversalRenderPipelineAsset;
|
||
|
var pos = new Vector2(contextMenuButtonRect.x, contextMenuButtonRect.yMax);
|
||
|
VolumeProfileUtils.OnVolumeProfileContextClick(pos, srpAsset.volumeProfile, componentEditors,
|
||
|
overrideStateOnReset: false,
|
||
|
defaultVolumeProfilePath: $"Assets/{srpAsset.name}_VolumeProfile.asset",
|
||
|
onNewVolumeProfileCreated: volumeProfile =>
|
||
|
{
|
||
|
Undo.RecordObject(srpAsset, "Set UniversalRenderPipelineAsset Volume Profile");
|
||
|
srpAsset.volumeProfile = volumeProfile;
|
||
|
if (UniversalRenderPipeline.asset == srpAsset)
|
||
|
VolumeManager.instance.SetQualityDefaultProfile(volumeProfile);
|
||
|
EditorUtility.SetDirty(srpAsset);
|
||
|
});
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
GUILayout.Space(2);
|
||
|
|
||
|
if (profile != null)
|
||
|
{
|
||
|
Editor.CreateCachedEditor(profile, typeof(VolumeProfileEditor), ref s_VolumeProfileEditor);
|
||
|
bool oldEnabled = GUI.enabled;
|
||
|
GUI.enabled = AssetDatabase.IsOpenForEdit(profile);
|
||
|
s_VolumeProfileEditor.OnInspectorGUI();
|
||
|
GUI.enabled = oldEnabled;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CoreUtils.Destroy(s_VolumeProfileEditor);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER
|
||
|
static void DrawAdaptivePerformance(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
|
||
|
{
|
||
|
EditorGUILayout.PropertyField(serialized.useAdaptivePerformance, Styles.useAdaptivePerformance);
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
}
|