UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/UniversalAnalytics.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Analytics;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
namespace UnityEditor.Rendering.Universal
{
class UniversalAnalytics : IPostprocessBuildWithReport
{
const int k_MaxEventsPerHour = 1000;
const int k_MaxNumberOfElements = 1000;
const string k_VendorKey = "unity.universal";
const string k_EventName = "uUniversalRenderPipelineUsage";
[AnalyticInfo(eventName: k_EventName, vendorKey: k_VendorKey, maxEventsPerHour: k_MaxEventsPerHour, maxNumberOfElements: k_MaxNumberOfElements)]
class Analytic : IAnalytic
{
public bool TryGatherData(out IAnalytic.IData data, out Exception error)
{
data = null;
UniversalRenderPipelineAsset rendererAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
if (rendererAsset != null)
{
ScriptableRendererData[] rendererDataList = rendererAsset.m_RendererDataList;
string mainLightMode = rendererAsset.mainLightRenderingMode.ToString();
string additionalLightMode = rendererAsset.additionalLightsRenderingMode.ToString();
HashSet<string> rendererDatas = new HashSet<string>();
HashSet<string> renderFeatures = new HashSet<string>();
int rendererDataAmount = 0;
int rendererFeaturesAmount = 0;
foreach (ScriptableRendererData rendererData in rendererDataList)
{
if (rendererData != null)
{
rendererDataAmount++;
rendererDatas.Add(rendererData.GetType().ToString());
foreach (ScriptableRendererFeature rendererFeature in rendererData.rendererFeatures)
{
if (rendererFeature != null)
{
rendererFeaturesAmount++;
renderFeatures.Add(rendererFeature.GetType().ToString());
}
}
}
}
data = new AnalyticsData()
{
renderer_data = rendererDatas.ToArray(),
renderer_data_amount = rendererDataAmount,
renderer_features = renderFeatures.ToArray(),
renderer_features_amount = rendererFeaturesAmount,
main_light_rendering_mode = mainLightMode,
additional_light_rendering_mode = additionalLightMode,
};
}
error = null;
return true;
}
[Serializable]
struct AnalyticsData : IAnalytic.IData
{
public string[] renderer_data;
public int renderer_data_amount;
public string[] renderer_features;
public int renderer_features_amount;
public string main_light_rendering_mode;
public string additional_light_rendering_mode;
}
}
static void SendUniversalEvent()
{
//The event shouldn't be able to report if this is disabled but if we know we're not going to report
//Lets early out and not waste time gathering all the data
if (!EditorAnalytics.enabled)
return;
Analytic analytic = new Analytic();
EditorAnalytics.SendAnalytic(analytic);
}
public int callbackOrder { get; }
public void OnPostprocessBuild(BuildReport report)
{
SendUniversalEvent();
}
}
}