UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/ShaderGraph/UniversalFields.cs

37 lines
2.0 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
internal static class UniversalFields
{
#region Tags
public const string kFeatures = "features";
public const string kSurfaceType = "SurfaceType";
public const string kBlendMode = "BlendMode";
#endregion
#region Fields
// still used by sprite targets (NOT used by lit/unlit targets anymore)
public static FieldDescriptor SurfaceOpaque = new FieldDescriptor(kSurfaceType, "Opaque", "_SURFACE_TYPE_OPAQUE 1");
public static FieldDescriptor SurfaceTransparent = new FieldDescriptor(kSurfaceType, "Transparent", "_SURFACE_TYPE_TRANSPARENT 1");
// still used by sprite targets (NOT used by lit/unlit targets anymore)
public static FieldDescriptor BlendAdd = new FieldDescriptor(kBlendMode, "Add", "_BLENDMODE_ADD 1");
public static FieldDescriptor BlendPremultiply = new FieldDescriptor(kBlendMode, "Premultiply", "_ALPHAPREMULTIPLY_ON 1");
public static FieldDescriptor BlendMultiply = new FieldDescriptor(kBlendMode, "Multiply", "_BLENDMODE_MULTIPLY 1");
// Used by lit/unlit targets
public static FieldDescriptor Normal = new FieldDescriptor(string.Empty, "Normal", "_NORMALMAP 1");
public static FieldDescriptor NormalDropOffTS = new FieldDescriptor(string.Empty, "NormalDropOffTS", "_NORMAL_DROPOFF_TS 1");
public static FieldDescriptor NormalDropOffOS = new FieldDescriptor(string.Empty, "NormalDropOffOS", "_NORMAL_DROPOFF_OS 1");
public static FieldDescriptor NormalDropOffWS = new FieldDescriptor(string.Empty, "NormalDropOffWS", "_NORMAL_DROPOFF_WS 1");
#endregion
// A predicate is field that has a matching template command, for example: $<name> <content>
// It is only used to enable/disable <content> in the tempalate
#region Predicates
//public static FieldDescriptor PredicateClearCoat = new FieldDescriptor(string.Empty, "ClearCoat", "_CLEARCOAT 1");
#endregion
}
}