48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
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using UnityEditor.ShaderGraph;
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using UnityEngine;
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using static UnityEditor.Rendering.BuiltIn.ShaderUtils;
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using UnityEditor.Rendering.BuiltIn;
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using System;
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using UnityEditor.Rendering.Fullscreen.ShaderGraph;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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class UniversalFullscreenSubTarget : FullscreenSubTarget<UniversalTarget>, IRequiresData<FullscreenData>, IHasMetadata
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{
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static readonly GUID kSourceCodeGuid = new GUID("48080a5025a54a84087e882e2f988642"); // UniversalFullscreenSubTarget.cs // TODO
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public override void Setup(ref TargetSetupContext context)
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{
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base.Setup(ref context);
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context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
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}
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protected override KeywordCollection GetPassKeywords(FullscreenCompatibility compatibility)
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{
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var modifiedKeywordCollection = base.GetPassKeywords(compatibility);
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modifiedKeywordCollection.Add(CoreKeywordDescriptors.GBufferNormalsOct);
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return modifiedKeywordCollection;
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}
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// We don't need the save context / update materials for now
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public override object saveContext => null;
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protected override string pipelineTag => UniversalTarget.kPipelineTag;
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const string kURPInput = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl";
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protected override IncludeCollection pregraphIncludes => new IncludeCollection
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{
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{ kURPInput, IncludeLocation.Pregraph }, // Include before kInstancing
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{ kInstancing, IncludeLocation.Pregraph }, // For VR
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{ CoreIncludes.CorePregraph },
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{ CoreIncludes.ShaderGraphPregraph },
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};
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public UniversalFullscreenSubTarget()
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{
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displayName = "Fullscreen";
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}
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}
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}
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