UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalCanvasSubTarget.cs

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2024-10-27 10:53:47 +03:00
using UnityEditor.ShaderGraph;
using UnityEngine;
using static UnityEditor.Rendering.BuiltIn.ShaderUtils;
using UnityEditor.Rendering.BuiltIn;
using System;
using UnityEngine.UIElements;
using UnityEditor.Rendering.Canvas.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
class UniversalCanvasSubTarget: CanvasSubTarget<UniversalTarget>, IRequiresData<CanvasData>, IHasMetadata
{
static readonly GUID kSourceCodeGuid = new GUID("f7075c3a804b49bf86535f6f86615132"); // UniversalCanvasSubTarget.cs
static readonly string kCanvasPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/CanvasPass.hlsl";
public override void Setup(ref TargetSetupContext context)
{
base.Setup(ref context);
context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
}
public override bool IsActive() => true;
// We don't need the save context / update materials for now
public override object saveContext => null;
protected override string pipelineTag => UniversalTarget.kPipelineTag;
protected override IncludeCollection pregraphIncludes => new IncludeCollection
{
{ CoreIncludes.CorePregraph },
{ kInstancing, IncludeLocation.Pregraph },
{ CoreIncludes.ShaderGraphPregraph },
};
protected override IncludeCollection postgraphIncludes => new IncludeCollection
{
{kCanvasPass, IncludeLocation.Postgraph},
};
public UniversalCanvasSubTarget()
{
displayName = "Canvas";
}
protected override DefineCollection GetAdditionalDefines()
{
var result = new DefineCollection();
if (canvasData.alphaClip)
result.Add(CoreKeywordDescriptors.AlphaTestOn, 1);
result.Add(base.GetAdditionalDefines());
return result;
}
public override void GetActiveBlocks(ref TargetActiveBlockContext context)
{
base.GetActiveBlocks(ref context);
context.AddBlock(BlockFields.SurfaceDescription.AlphaClipThreshold, canvasData.alphaClip);
}
public override void GetFields(ref TargetFieldContext context)
{
base.GetFields(ref context);
if (canvasData.alphaClip)
context.AddField(UnityEditor.ShaderGraph.Fields.AlphaTest);
}
public override void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
{
base.CollectShaderProperties(collector, generationMode);
if (canvasData.alphaClip)
collector.AddShaderProperty(CanvasProperties.AlphaTest);
}
}
}