53 lines
2.1 KiB
C#
53 lines
2.1 KiB
C#
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using UnityEngine;
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using UnityEditor.SceneTemplate;
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using UnityEngine.SceneManagement;
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using System.Collections.Generic;
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using UnityEditor.Rendering.Utilities;
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namespace UnityEditor.Rendering.Universal
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{
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class URPBasicScenePipeline : ISceneTemplatePipeline
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{
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void ISceneTemplatePipeline.AfterTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, Scene scene, bool isAdditive, string sceneName)
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{
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//To avoid problematic behavior and warnings in the future, let's remove all missing scripts monobehaviors.
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foreach (GameObject go in Resources.FindObjectsOfTypeAll<GameObject>())
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GameObjectUtility.RemoveMonoBehavioursWithMissingScript(go);
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}
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void ISceneTemplatePipeline.BeforeTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName)
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{
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string parentFolderName = "SceneTemplateAssets";
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string commonFolderName = "Common";
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string templateSpecificFolderName = sceneTemplateAsset.templateName;
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string completeTemplateSpecificFolderName = parentFolderName + "/" + sceneTemplateAsset.templateName;
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string completeCommonFolderName = parentFolderName + "/" + commonFolderName;
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Dictionary<string, string> filesToImport;
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switch (sceneTemplateAsset.templateName)
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{
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case "Basic (URP)":
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// Nothing to import specifically.
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break;
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case "Standard (URP)":
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filesToImport = new Dictionary<string, string>();
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filesToImport.Add("Packages/com.unity.render-pipelines.core/Samples~/Common/Models/UnityMaterialBall.fbx", completeCommonFolderName + "/Models/");
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SampleUtilities.CopyFilesInFolder(parentFolderName, filesToImport);
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break;
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default:
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break;
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}
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AssetDatabase.Refresh();
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}
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bool ISceneTemplatePipeline.IsValidTemplateForInstantiation(SceneTemplateAsset sceneTemplateAsset)
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{
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return true;
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}
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}
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}
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