47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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/// <summary>
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/// Editor script for a <c>PostProcessData</c> class.
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/// </summary>
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[CustomEditor(typeof(PostProcessData), true)]
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public class PostProcessDataEditor : Editor
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{
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SerializedProperty m_Shaders;
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SerializedProperty m_Textures;
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private void OnEnable()
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{
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m_Shaders = serializedObject.FindProperty("shaders");
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m_Textures = serializedObject.FindProperty("textures");
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}
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/// <inheritdoc/>
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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// Add a "Reload All" button in inspector when we are in developer's mode
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if (EditorPrefs.GetBool("DeveloperMode"))
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{
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(m_Shaders, true);
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EditorGUILayout.PropertyField(m_Textures, true);
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if (GUILayout.Button("Reload All"))
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{
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var resources = target as PostProcessData;
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resources.shaders = null;
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resources.textures = null;
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ResourceReloader.ReloadAllNullIn(target, UniversalRenderPipelineAsset.packagePath);
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}
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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