48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
|
#if PPV2_EXISTS
|
||
|
using System;
|
||
|
using BIRPToURPConversionExtensions;
|
||
|
using UnityEngine.Rendering;
|
||
|
using BIRPRendering = UnityEngine.Rendering.PostProcessing;
|
||
|
using URPRendering = UnityEngine.Rendering.Universal;
|
||
|
|
||
|
namespace UnityEditor.Rendering.Universal
|
||
|
{
|
||
|
public class VignetteConverter : PostProcessEffectSettingsConverter
|
||
|
{
|
||
|
protected override Type OldSettingsType { get; } = typeof(BIRPRendering.Vignette);
|
||
|
|
||
|
protected override void ConvertToTarget(BIRPRendering.PostProcessEffectSettings oldSettings,
|
||
|
VolumeProfile targetProfile)
|
||
|
{
|
||
|
var oldVignette = oldSettings as BIRPRendering.Vignette;
|
||
|
|
||
|
var newVolumeComponent = AddVolumeComponentToAsset<URPRendering.Vignette>(targetProfile);
|
||
|
|
||
|
newVolumeComponent.active = oldVignette.active;
|
||
|
|
||
|
oldVignette.color.Convert(newVolumeComponent.color);
|
||
|
|
||
|
if (oldVignette.mode.value == BIRPRendering.VignetteMode.Masked)
|
||
|
{
|
||
|
// There's not much we can do with the Masked mode at present,
|
||
|
// so we just assume the old opacity should be used as intensity,
|
||
|
// and leave all other settings at default values.
|
||
|
oldVignette.opacity.Convert(newVolumeComponent.intensity, enabledState: oldSettings.enabled);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
oldVignette.intensity.Convert(newVolumeComponent.intensity, enabledState: oldSettings.enabled);
|
||
|
|
||
|
oldVignette.center.Convert(newVolumeComponent.center);
|
||
|
oldVignette.rounded.Convert(newVolumeComponent.rounded);
|
||
|
oldVignette.smoothness.Convert(newVolumeComponent.smoothness);
|
||
|
}
|
||
|
|
||
|
// TODO: No clear conversions for these?
|
||
|
// oldVignette.mask
|
||
|
// oldVignette.roundness
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|