UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/AssetPostProcessors/PhysicalMaterial3DsMaxPreprocessor.cs

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2024-10-27 10:53:47 +03:00
using UnityEditor.Experimental;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UnityEditor.Rendering.Universal
{
class PhysicalMaterial3DsMaxPreprocessor : AssetPostprocessor
{
static readonly uint k_Version = 2;
static readonly int k_Order = -960;
static readonly string k_ShaderPath = "Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph";
static readonly string k_ShaderTransparentPath = "Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMaxTransparent.shadergraph";
public override uint GetVersion()
{
return k_Version;
}
public override int GetPostprocessOrder()
{
return k_Order;
}
static bool Is3DsMaxPhysicalMaterial(MaterialDescription description)
{
float classIdA;
float classIdB;
string originalMtl;
description.TryGetProperty("ClassIDa", out classIdA);
description.TryGetProperty("ClassIDb", out classIdB);
description.TryGetProperty("ORIGINAL_MTL", out originalMtl);
return classIdA == 1030429932 && classIdB == -559038463 || originalMtl == "PHYSICAL_MTL";
}
static bool Is3DsMaxSimplifiedPhysicalMaterial(MaterialDescription description)
{
float classIdA;
float classIdB;
float useGlossiness;
description.TryGetProperty("ClassIDa", out classIdA);
description.TryGetProperty("ClassIDb", out classIdB);
description.TryGetProperty("useGlossiness", out useGlossiness);
return classIdA == -804315648 && classIdB == -1099438848 && useGlossiness == 2.0f;
}
public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips)
{
var pipelineAsset = GraphicsSettings.currentRenderPipeline;
if (!pipelineAsset || pipelineAsset.GetType() != typeof(UniversalRenderPipelineAsset))
return;
if (Is3DsMaxPhysicalMaterial(description))
{
CreateFrom3DsPhysicalMaterial(description, material, clips);
}
else if (Is3DsMaxSimplifiedPhysicalMaterial(description))
{
CreateFrom3DsSimplifiedPhysicalMaterial(description, material, clips);
}
}
void CreateFrom3DsSimplifiedPhysicalMaterial(MaterialDescription description, Material material, AnimationClip[] clips)
{
float floatProperty;
Vector4 vectorProperty;
TexturePropertyDescription textureProperty;
description.TryGetProperty("basecolor", out vectorProperty);
bool hasTransparencyScalar = vectorProperty.w != 1.0f;
var hasTransparencyMap = description.TryGetProperty("opacity_map", out textureProperty);
bool isTransparent = hasTransparencyMap | hasTransparencyScalar;
Shader shader;
if (isTransparent)
shader = GraphicsSettings.currentRenderPipeline.autodeskInteractiveTransparentShader;
else
shader = GraphicsSettings.currentRenderPipeline.autodeskInteractiveShader;
if (shader == null)
return;
material.shader = shader;
foreach (var clip in clips)
{
clip.ClearCurves();
}
if (hasTransparencyMap)
{
material.SetFloat("_UseOpacityMap", 1.0f);
material.SetTexture("_OpacityMap", textureProperty.texture);
}
else if (hasTransparencyScalar)
{
material.SetFloat("_Opacity", vectorProperty.w);
}
if (description.TryGetProperty("basecolor", out vectorProperty))
material.SetColor("_Color", vectorProperty);
if (description.TryGetProperty("emit_color", out vectorProperty))
material.SetColor("_EmissionColor", vectorProperty);
if (description.TryGetProperty("roughness", out floatProperty))
material.SetFloat("_Glossiness", floatProperty);
if (description.TryGetProperty("metalness", out floatProperty))
material.SetFloat("_Metallic", floatProperty);
if (description.TryGetProperty("base_color_map", out textureProperty))
{
material.SetTexture("_MainTex", textureProperty.texture);
material.SetFloat("_UseColorMap", 1.0f);
material.SetColor("_UvTiling", new Vector4(textureProperty.scale.x, textureProperty.scale.y, 0.0f, 0.0f));
material.SetColor("_UvOffset", new Vector4(textureProperty.offset.x, textureProperty.offset.y, 0.0f, 0.0f));
}
else
{
material.SetFloat("_UseColorMap", 0.0f);
}
if (description.TryGetProperty("norm_map", out textureProperty))
{
material.SetTexture("_BumpMap", textureProperty.texture);
material.SetFloat("_UseNormalMap", 1.0f);
}
else
{
material.SetFloat("_UseNormalMap", 0.0f);
}
if (description.TryGetProperty("roughness_map", out textureProperty))
{
material.SetTexture("_SpecGlossMap", textureProperty.texture);
material.SetFloat("_UseRoughnessMap", 1.0f);
}
else
{
material.SetFloat("_UseRoughnessMap", 0.0f);
}
if (description.TryGetProperty("metalness_map", out textureProperty))
{
material.SetTexture("_MetallicGlossMap", textureProperty.texture);
material.SetFloat("_UseMetallicMap", 1.0f);
}
else
{
material.SetFloat("_UseMetallicMap", 0.0f);
}
if (description.TryGetProperty("emit_color_map", out textureProperty))
{
material.SetTexture("_EmissionMap", textureProperty.texture);
material.SetFloat("_UseEmissiveMap", 1.0f);
}
else
{
material.SetFloat("_UseEmissiveMap", 0.0f);
}
if (description.TryGetProperty("ao_map", out textureProperty))
{
var tex = AssetDatabase.LoadAssetAtPath<Texture>(textureProperty.relativePath);
material.SetTexture("AoMap", tex);
material.SetFloat("UseAoMap", 1.0f);
}
else
{
material.SetFloat("UseAoMap", 0.0f);
}
}
void CreateFrom3DsPhysicalMaterial(MaterialDescription description, Material material, AnimationClip[] clips)
{
float floatProperty;
Vector4 vectorProperty;
TexturePropertyDescription textureProperty;
Shader shader;
description.TryGetProperty("transparency", out floatProperty);
bool hasTransparencyMap =
description.TryGetProperty("transparency_map", out textureProperty);
if (floatProperty > 0.0f || hasTransparencyMap)
{
shader = AssetDatabase.LoadAssetAtPath<Shader>(k_ShaderTransparentPath);
if (shader == null)
return;
material.shader = shader;
if (hasTransparencyMap)
{
material.SetTexture("_TRANSPARENCY_MAP", textureProperty.texture);
material.SetFloat("_TRANSPARENCY", 1.0f);
}
else
{
material.SetFloat("_TRANSPARENCY", floatProperty);
}
}
else
{
shader = AssetDatabase.LoadAssetAtPath<Shader>(k_ShaderPath);
if (shader == null)
return;
material.shader = shader;
}
foreach (var clip in clips)
{
clip.ClearCurves();
}
RemapPropertyFloat(description, material, "base_weight", "_BASE_COLOR_WEIGHT");
if (description.TryGetProperty("base_color_map", out textureProperty))
{
SetMaterialTextureProperty("_BASE_COLOR_MAP", material, textureProperty);
}
else if (description.TryGetProperty("base_color", out vectorProperty))
{
if (QualitySettings.activeColorSpace == ColorSpace.Gamma)
{
vectorProperty.x = Mathf.LinearToGammaSpace(vectorProperty.x);
vectorProperty.y = Mathf.LinearToGammaSpace(vectorProperty.y);
vectorProperty.z = Mathf.LinearToGammaSpace(vectorProperty.z);
vectorProperty.w = Mathf.LinearToGammaSpace(vectorProperty.w);
}
material.SetColor("_BASE_COLOR", vectorProperty);
}
RemapPropertyFloat(description, material, "reflectivity", "_REFLECTIONS_WEIGHT");
RemapPropertyTextureOrColor(description, material, "refl_color", "_REFLECTIONS_COLOR");
RemapPropertyTextureOrFloat(description, material, "metalness", "_METALNESS");
RemapPropertyTextureOrFloat(description, material, "roughness", "_REFLECTIONS_ROUGHNESS");
RemapPropertyTextureOrFloat(description, material, "trans_ior", "_REFLECTIONS_IOR");
RemapPropertyFloat(description, material, "emission", "_EMISSION_WEIGHT");
RemapPropertyTextureOrColor(description, material, "emit_color", "_EMISSION_COLOR");
RemapPropertyFloat(description, material, "bump_map_amt", "_BUMP_MAP_STRENGTH");
RemapPropertyTexture(description, material, "bump_map", "_BUMP_MAP");
}
static void SetMaterialTextureProperty(string propertyName, Material material,
TexturePropertyDescription textureProperty)
{
material.SetTexture(propertyName, textureProperty.texture);
material.SetTextureOffset(propertyName, textureProperty.offset);
material.SetTextureScale(propertyName, textureProperty.scale);
}
static void RemapPropertyFloat(MaterialDescription description, Material material, string inPropName,
string outPropName)
{
if (description.TryGetProperty(inPropName, out float floatProperty))
{
material.SetFloat(outPropName, floatProperty);
}
}
static void RemapPropertyTexture(MaterialDescription description, Material material, string inPropName,
string outPropName)
{
if (description.TryGetProperty(inPropName, out TexturePropertyDescription textureProperty))
{
material.SetTexture(outPropName, textureProperty.texture);
}
}
static void RemapPropertyTextureOrColor(MaterialDescription description, Material material,
string inPropName, string outPropName)
{
if (description.TryGetProperty(inPropName + "_map", out TexturePropertyDescription textureProperty))
{
material.SetTexture(outPropName + "_MAP", textureProperty.texture);
material.SetColor(outPropName, Color.white);
}
else if (description.TryGetProperty(inPropName, out Vector4 color))
{
material.SetColor(outPropName, color);
}
}
static void RemapPropertyTextureOrFloat(MaterialDescription description, Material material,
string inPropName, string outPropName)
{
if (description.TryGetProperty(inPropName + "_map", out TexturePropertyDescription textureProperty))
{
material.SetTexture(outPropName + "_MAP", textureProperty.texture);
material.SetFloat(outPropName, 1.0f);
}
else if (description.TryGetProperty(inPropName, out float floatProperty))
{
material.SetFloat(outPropName, floatProperty);
}
}
}
}