30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
|
using System;
|
||
|
using UnityEditor.ShaderGraph;
|
||
|
using UnityEngine.Rendering;
|
||
|
|
||
|
namespace UnityEditor.Rendering.Universal.ShaderGraph
|
||
|
{
|
||
|
static class CreateSpriteLitShaderGraph
|
||
|
{
|
||
|
[MenuItem("Assets/Create/Shader Graph/URP/Sprite Lit Shader Graph", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)]
|
||
|
public static void CreateSpriteLitGraph()
|
||
|
{
|
||
|
var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
|
||
|
target.TrySetActiveSubTarget(typeof(UniversalSpriteLitSubTarget));
|
||
|
|
||
|
var blockDescriptors = new[]
|
||
|
{
|
||
|
BlockFields.VertexDescription.Position,
|
||
|
BlockFields.VertexDescription.Normal,
|
||
|
BlockFields.VertexDescription.Tangent,
|
||
|
BlockFields.SurfaceDescription.BaseColor,
|
||
|
UniversalBlockFields.SurfaceDescription.SpriteMask,
|
||
|
BlockFields.SurfaceDescription.NormalTS,
|
||
|
BlockFields.SurfaceDescription.Alpha,
|
||
|
};
|
||
|
|
||
|
GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors);
|
||
|
}
|
||
|
}
|
||
|
}
|