UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Tests/Runtime/ContextContainerTests.cs

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2024-10-27 10:53:47 +03:00
using NUnit.Framework;
using System;
using System.Collections.Generic;
using UnityEngine.TestTools.Constraints;
using Is = UnityEngine.TestTools.Constraints.Is;
namespace UnityEngine.Rendering.Tests
{
class TestData : ContextItem
{
public int x;
public float y;
public bool z;
public override void Reset()
{
x = 0;
y = 0f;
// Reuse z without clearing.
}
}
class OtherTestData : ContextItem
{
public List<int> list = new();
public override void Reset()
{
for (int i = 0; i < list.Count; i++)
{
list[i] = 0;
}
}
}
class ContextContainerTests
{
ContextContainer m_container = new();
[OneTimeSetUp]
public void FirstCreationOfData()
{
CreateMemoryAlloc();
m_container.Dispose();
}
[SetUp]
public void SetUp()
{
m_container.Dispose();
TestData data = m_container.Create<TestData>();
data.x = 0;
data.y = 0f;
data.z = false;
OtherTestData other = m_container.Create<OtherTestData>();
other.list.Clear();
m_container.Dispose();
}
[Test]
public void ReuseData()
{
{
TestData data = CreateTestData();
Assert.That(data.x, Is.EqualTo(0));
Assert.That(data.y, Is.EqualTo(0f));
Assert.That(data.z, Is.EqualTo(false));
data.x = -23;
data.y = 8.4f;
data.z = true;
m_container.Dispose();
}
{
TestData data = CreateTestData();
Assert.That(data.x, Is.EqualTo(0));
Assert.That(data.y, Is.EqualTo(0f));
Assert.That(data.z, Is.EqualTo(true));
m_container.Dispose();
}
}
[Test]
public void GetData()
{
Assert.Throws<InvalidOperationException>(() => m_container.Get<TestData>());
{
TestData data = CreateTestData();
Assert.That(data.x, Is.EqualTo(0));
Assert.That(data.y, Is.EqualTo(0f));
Assert.That(data.z, Is.EqualTo(false));
data.x = -23;
data.y = 8.4f;
data.z = true;
}
{
TestData data = m_container.Get<TestData>();
Assert.That(data.x, Is.EqualTo(-23));
Assert.That(data.y, Is.EqualTo(8.4f));
Assert.That(data.z, Is.EqualTo(true));
m_container.Dispose();
}
Assert.Throws<InvalidOperationException>(() => m_container.Get<TestData>());
}
[Test]
public void ContainsData()
{
// Initially does not container TestData:
Assert.False(m_container.Contains<TestData>());
Assert.Throws<InvalidOperationException>(() => m_container.Get<TestData>());
// Create TestData without error and the container should now contain TestData:
Assert.DoesNotThrow(() => CreateTestData());
Assert.True(m_container.Contains<TestData>());
// Create again should throw error:
Assert.Throws<InvalidOperationException>(() => CreateTestData());
Assert.True(m_container.Contains<TestData>());
Assert.DoesNotThrow(() => m_container.Get<TestData>());
// Clear the container from created items, TestData should no longer be contained:
m_container.Dispose();
Assert.False(m_container.Contains<TestData>());
Assert.Throws<InvalidOperationException>(() => m_container.Get<TestData>());
// GetOrCreate should create should set contains to true without error:
Assert.DoesNotThrow(() => GetOrCreateTestData());
Assert.True(m_container.Contains<TestData>());
Assert.DoesNotThrow(() => m_container.Get<TestData>());
// GetOrCreate should get without error and contains should still be true:
Assert.DoesNotThrow(() => GetOrCreateTestData());
Assert.True(m_container.Contains<TestData>());
Assert.DoesNotThrow(() => m_container.Get<TestData>());
}
[Test]
public void ReuseList()
{
{
OtherTestData other = CreateOtherTestData();
Assert.That(other.list, Is.EqualTo(new List<int>()));
other.list.Add(4);
other.list.Add(8);
other.list.Add(3);
other.list.Add(-7);
}
{
OtherTestData other = m_container.Get<OtherTestData>();
Assert.That(other.list, Is.EqualTo(new List<int>() { 4, 8, 3, -7 }));
m_container.Dispose();
}
{
OtherTestData other = CreateOtherTestData();
Assert.That(other.list, Is.EqualTo(new List<int>() { 0, 0, 0, 0 }));
}
}
// Need to have one create location to avoid debug allocations.
TestData CreateTestData()
{
return m_container.Create<TestData>();
}
// Need to have one create location to avoid debug allocations.
TestData GetOrCreateTestData()
{
return m_container.GetOrCreate<TestData>();
}
// Need to have one create location to avoid debug allocations.
OtherTestData CreateOtherTestData()
{
return m_container.Create<OtherTestData>();
}
#if CONTEXT_CONTAINER_ALLOCATOR_DEBUG
public void CreateMemoryAlloc()
{
//Alloc for Create TestData
Assert.That(() => { CreateTestData(); }, Is.AllocatingGCMemory());
m_container.Dispose();
Assert.That(() => { CreateTestData(); }, Is.Not.AllocatingGCMemory());
m_container.Dispose();
Assert.That(() => { GetOrCreateTestData(); }, Is.AllocatingGCMemory());
m_container.Dispose();
Assert.That(() => { GetOrCreateTestData(); }, Is.Not.AllocatingGCMemory());
//Alloc for Create OtherTestData
Assert.That(() => { CreateOtherTestData(); }, Is.AllocatingGCMemory());
m_container.Dispose();
Assert.That(() => { CreateOtherTestData(); }, Is.Not.AllocatingGCMemory());
}
#else
public void CreateMemoryAlloc()
{
//TestData
Assert.That(() => { CreateTestData(); }, Is.AllocatingGCMemory());
m_container.Dispose();
Assert.That(() => { GetOrCreateTestData(); }, Is.Not.AllocatingGCMemory());
m_container.Dispose();
Assert.That(() => { m_container.Create<TestData>(); }, Is.Not.AllocatingGCMemory());
//OtherTestData
Assert.That(() => { CreateOtherTestData(); }, Is.AllocatingGCMemory());
m_container.Dispose();
Assert.That(() => { m_container.Create<OtherTestData>(); }, Is.Not.AllocatingGCMemory());
}
#endif
}
}