35 lines
944 B
C#
35 lines
944 B
C#
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using System;
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using System.ComponentModel;
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namespace UnityEngine.Rendering.RenderGraphModule.Util
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{
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[Serializable]
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[HideInInspector]
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[Category("Resources/Render Graph Helper Function Resources")]
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[SupportedOnRenderPipeline]
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class RenderGraphUtilsResources : IRenderPipelineResources
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{
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public enum Version
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{
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Initial,
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Count,
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Latest = Count - 1
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}
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[SerializeField, HideInInspector] Version m_Version = Version.Latest;
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int IRenderPipelineGraphicsSettings.version => (int)m_Version;
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[SerializeField, ResourcePath("Shaders/CoreCopy.shader")]
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internal Shader m_CoreCopyPS;
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/// <summary>
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/// Core Copy shader.
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/// </summary>
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public Shader coreCopyPS
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{
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get => m_CoreCopyPS;
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set => this.SetValueAndNotify(ref m_CoreCopyPS, value, nameof(m_CoreCopyPS));
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}
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}
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}
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