UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/Debugging/DebugOverlay.cs

67 lines
2.2 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
namespace UnityEngine.Rendering
{
/// <summary>
/// Utility class for debug overlay coordinates.
/// </summary>
public class DebugOverlay
{
/// <summary>Current x coordinate.</summary>
public int x { get; private set; }
/// <summary>Current y coordinate.</summary>
public int y { get; private set; }
/// <summary>Current overlay size.</summary>
public int overlaySize { get; private set; }
int m_InitialPositionX;
int m_ScreenWidth;
/// <summary>
/// Start rendering overlay.
/// </summary>
/// <param name="initialX">Initial x position.</param>
/// <param name="initialY">Initial y position.</param>
/// <param name="overlaySize">Size of overlays between 0 and 1.</param>
/// <param name="screenWidth">Width of the screen.</param>
public void StartOverlay(int initialX, int initialY, int overlaySize, int screenWidth)
{
x = initialX;
y = initialY;
this.overlaySize = overlaySize;
m_InitialPositionX = initialX;
m_ScreenWidth = screenWidth;
}
/// <summary>
/// Increment coordinates to the next overlay and return the current overlay rect.
/// </summary>
/// <param name="aspect">Aspect of the current overlay.</param>
/// <returns>Returns a rect of the current overlay.</returns>
public Rect Next(float aspect = 1.0f)
{
int overlayWidth = (int)(overlaySize * aspect);
if ((x + overlayWidth) > m_ScreenWidth && x > m_InitialPositionX)
{
x = m_InitialPositionX;
y -= overlaySize;
}
Rect rect = new Rect(x, y, overlayWidth, overlaySize);
x += overlayWidth;
return rect;
}
/// <summary>
/// Setup the viewport for the current overlay.
/// </summary>
/// <param name="cmd">Command buffer used to setup viewport.</param>
public void SetViewport(CommandBuffer cmd)
{
cmd.SetViewport(new Rect(x, y, overlaySize, overlaySize));
}
}
}