UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/Common/Swap.Extensions.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using JetBrains.Annotations;
namespace UnityEngine.Rendering
{
/// <summary>
/// A set of extension methods for collections
/// </summary>
public static class SwapCollectionExtensions
{
/// <summary>
/// Tries to remove a range of elements from the list in the given range.
/// </summary>
/// <param name="list">The list to remove the range</param>
/// <param name="from">From index</param>
/// <param name="to">To index</param>
/// <param name="error">The exception raised by the implementation</param>
/// <typeparam name="TValue">The value type stored on the list</typeparam>
/// <returns>True if succeed, false otherwise</returns>
[CollectionAccess(CollectionAccessType.ModifyExistingContent)]
[MustUseReturnValue]
public static bool TrySwap<TValue>([DisallowNull] this IList<TValue> list, int from, int to, [NotNullWhen(false)] out Exception error)
{
error = null;
if (list == null)
{
error = new ArgumentNullException(nameof(list));
}
else
{
if (from < 0 || from >= list.Count)
error = new ArgumentOutOfRangeException(nameof(from));
if (to < 0 || to >= list.Count)
error = new ArgumentOutOfRangeException(nameof(to));
}
if (error != null)
return false;
// https://tearth.dev/posts/performance-of-the-different-ways-to-swap-two-values/
(list[to], list[from]) = (list[from], list[to]);
return true;
}
}
}