UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/AssemblyInfo.cs

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2024-10-27 10:53:47 +03:00
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Shared")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Tests")]
[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.RPCore.Runtime")]
[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.Universal.Runtime")] // access to internal ProfileIds