UnityGame/Library/PackageCache/com.unity.multiplayer.center/Tests/Editor/ExpectedPresetRecommendations.cs

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C#
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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using NUnit.Framework;
using Unity.Multiplayer.Center.Common;
using Unity.Multiplayer.Center.Questionnaire;
namespace Unity.MultiplayerCenterTests
{
partial class RecommendationTests
{
public static IEnumerable<TestCaseData> AdventurePresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.NGO, PossibleSolution.DS, Preset.Adventure),
new("4", PossibleSolution.NGO, PossibleSolution.DS, Preset.Adventure),
new("8", PossibleSolution.NGO, PossibleSolution.DS, Preset.Adventure),
new("16", PossibleSolution.NGO, PossibleSolution.DS, Preset.Adventure),
new("64+", PossibleSolution.NGO, PossibleSolution.DS, Preset.Adventure),
new("128", PossibleSolution.N4E, PossibleSolution.DS, Preset.Adventure)
};
public static IEnumerable<TestCaseData> SandboxPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.NGO, PossibleSolution.DA, Preset.Sandbox),
new("4", PossibleSolution.NGO, PossibleSolution.DA, Preset.Sandbox),
new("8", PossibleSolution.NGO, PossibleSolution.DA, Preset.Sandbox),
new("16", PossibleSolution.NGO, PossibleSolution.DA, Preset.Sandbox),
new("64+", PossibleSolution.NGO, PossibleSolution.DA, Preset.Sandbox),
new("128", PossibleSolution.N4E, PossibleSolution.DS, Preset.Sandbox)
};
public static IEnumerable<TestCaseData> AsyncPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.Async),
new("4", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.Async),
new("8", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.Async),
new("16", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.Async),
new("64+", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.Async),
new("128", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.Async)
};
public static IEnumerable<TestCaseData> TurnBasedPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.TurnBased),
new("4", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.TurnBased),
new("8", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.TurnBased),
new("16", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.TurnBased),
new("64+", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.TurnBased),
new("128", PossibleSolution.NoNetcode, PossibleSolution.CloudCode, Preset.TurnBased)
};
public static IEnumerable<TestCaseData> FightingPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Fighting),
new("4", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Fighting),
new("8", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Fighting),
new("16", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Fighting),
new("64+", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Fighting),
new("128", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Fighting)
};
public static IEnumerable<TestCaseData> RacingPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.N4E, PossibleSolution.DS, Preset.Racing),
new("4", PossibleSolution.N4E, PossibleSolution.DS, Preset.Racing),
new("8", PossibleSolution.N4E, PossibleSolution.DS, Preset.Racing),
new("16", PossibleSolution.N4E, PossibleSolution.DS, Preset.Racing),
new("64+", PossibleSolution.N4E, PossibleSolution.DS, Preset.Racing),
new("128", PossibleSolution.N4E, PossibleSolution.DS, Preset.Racing)
};
public static IEnumerable<TestCaseData> RolePlayingPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.CustomNetcode, PossibleSolution.DS, Preset.RolePlaying),
new("4", PossibleSolution.CustomNetcode, PossibleSolution.DS, Preset.RolePlaying),
new("8", PossibleSolution.CustomNetcode, PossibleSolution.DS, Preset.RolePlaying),
new("16", PossibleSolution.CustomNetcode, PossibleSolution.DS, Preset.RolePlaying),
new("64+", PossibleSolution.CustomNetcode, PossibleSolution.DS, Preset.RolePlaying),
new("128", PossibleSolution.CustomNetcode, PossibleSolution.DS, Preset.RolePlaying)
};
public static IEnumerable<TestCaseData> ShooterPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.N4E, PossibleSolution.DS, Preset.Shooter),
new("4", PossibleSolution.N4E, PossibleSolution.DS, Preset.Shooter),
new("8", PossibleSolution.N4E, PossibleSolution.DS, Preset.Shooter),
new("16", PossibleSolution.N4E, PossibleSolution.DS, Preset.Shooter),
new("64+", PossibleSolution.N4E, PossibleSolution.DS, Preset.Shooter),
new("128", PossibleSolution.N4E, PossibleSolution.DS, Preset.Shooter)
};
public static IEnumerable<TestCaseData> SimulationPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.NGO, PossibleSolution.DA, Preset.Simulation),
new("4", PossibleSolution.NGO, PossibleSolution.DA, Preset.Simulation),
new("8", PossibleSolution.NGO, PossibleSolution.DA, Preset.Simulation),
new("16", PossibleSolution.NGO, PossibleSolution.DA, Preset.Simulation),
new("64+", PossibleSolution.NGO, PossibleSolution.DA, Preset.Simulation),
new("128", PossibleSolution.N4E, PossibleSolution.DS, Preset.Simulation)
};
public static IEnumerable<TestCaseData> StrategyPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Strategy),
new("4", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Strategy),
new("8", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Strategy),
new("16", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Strategy),
new("64+", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Strategy),
new("128", PossibleSolution.CustomNetcode, PossibleSolution.LS, Preset.Strategy)
};
public static IEnumerable<TestCaseData> SportPresetCases
=> new TestCaseData[]
{
new("2", PossibleSolution.N4E, PossibleSolution.DS, Preset.Sports),
new("4", PossibleSolution.N4E, PossibleSolution.DS, Preset.Sports),
new("8", PossibleSolution.N4E, PossibleSolution.DS, Preset.Sports),
new("16", PossibleSolution.N4E, PossibleSolution.DS, Preset.Sports),
new("64+", PossibleSolution.N4E, PossibleSolution.DS, Preset.Sports),
new("128", PossibleSolution.N4E, PossibleSolution.DS, Preset.Sports)
};
}
}