121 lines
5.0 KiB
C#
121 lines
5.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using Unity.Multiplayer.Center.Analytics;
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using Unity.Multiplayer.Center.Questionnaire;
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using Unity.Multiplayer.Center.Recommendations;
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using Unity.Multiplayer.Center.Window.UI;
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using UnityEditor;
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using UnityEngine.UIElements;
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namespace Unity.Multiplayer.Center.Window
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{
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class RecommendationViewBottomBar : VisualElement
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{
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readonly Label m_PackageCount;
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readonly Button m_InstallPackageButton;
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readonly Label m_InfoLabel;
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IMultiplayerCenterAnalytics m_Analytics;
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MultiplayerCenterWindow m_Window = EditorWindow.GetWindow<MultiplayerCenterWindow>();
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List<string> m_PackagesToInstallIds = new ();
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List<string> m_PackagesToInstallNames = new ();
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RecommendationViewData m_RecommendationViewData;
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SolutionsToRecommendedPackageViewData m_SolutionToPackageData;
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public RecommendationViewBottomBar(IMultiplayerCenterAnalytics analytics)
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{
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m_Analytics = analytics;
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name = "bottom-bar";
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m_PackageCount = new Label {name = "package-count"};
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m_InfoLabel = new Label();
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// Setup Install Button
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m_InstallPackageButton = new Button(OnInstallButtonClicked) {text = "Install Packages"};
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m_InstallPackageButton.AddToClassList(StyleClasses.NextStepButton);
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// Put the button in a container
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var installPackageContainer = new VisualElement() {name = "install-package-container"};
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installPackageContainer.Add(m_InstallPackageButton);
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Add(m_PackageCount);
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Add(m_InfoLabel);
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Add(installPackageContainer);
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}
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void OnInstallButtonClicked()
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{
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if (!PackageManagement.IsAnyMultiplayerPackageInstalled() || WarnDialogForPackageInstallation())
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{
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SendInstallationAnalyticsEvent();
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InstallSelectedPackagesAndExtension();
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}
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}
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void SendInstallationAnalyticsEvent()
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{
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var answerObject = UserChoicesObject.instance;
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m_Analytics.SendInstallationEvent(answerObject.UserAnswers, answerObject.Preset,
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AnalyticsUtils.GetPackagesWithAnalyticsFormat(m_RecommendationViewData, m_SolutionToPackageData));
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}
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bool WarnDialogForPackageInstallation()
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{
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var warningMessage =
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"Ensure compatibility with your current multiplayer packages before installing or upgrading the following:\n" +
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string.Join("\n", m_PackagesToInstallNames);
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return EditorUtility.DisplayDialog("Install Packages", warningMessage, "OK", "Cancel");
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}
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void InstallSelectedPackagesAndExtension()
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{
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SetInfoTextForInstallation(isInstalling:true);
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m_Window.DisableUiForInstallation();
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PackageManagement.InstallPackages(m_PackagesToInstallIds, onAllInstalled: OnInstallationFinished);
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}
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void OnInstallationFinished(bool success)
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{
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SetInfoTextForInstallation(isInstalling:false);
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m_Window.RequestShowGettingStartedTabAfterDomainReload();
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m_Window.ReenableUiAfterInstallation();
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}
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public void UpdatePackagesToInstall(RecommendationViewData data, SolutionsToRecommendedPackageViewData packageViewData)
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{
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m_RecommendationViewData = data;
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m_SolutionToPackageData = packageViewData;
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var packages = RecommendationUtils.PackagesToInstall(data, packageViewData);
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RecommendationUtils.GetPackagesWithAdditionalPackages(packages, out m_PackagesToInstallIds, out m_PackagesToInstallNames, out var toolTip);
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m_PackageCount.tooltip = toolTip;
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// Note: quickstart is counted in the list of packages to install, but not the names
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m_PackageCount.text = $"Packages to install: {m_PackagesToInstallNames.Count}";
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// if the list is empty, disable the button
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m_InstallPackageButton.SetEnabled(m_PackagesToInstallNames.Count > 0);
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}
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internal void SetInfoTextForInstallation(bool isInstalling)
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{
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SetInfoLabelTextAndVisibility("Downloading packages, please wait ...", isInstalling);
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}
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internal void SetInfoTextForCheckingPackages(bool isChecking)
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{
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SetInfoLabelTextAndVisibility("Querying packages information ...", isChecking);
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// Handle the case of reopening the window during the installation.
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// When reopening the window, the packages are being checked. Once that check is done, we still want to
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// display the installation package text if there is an ongoing installation.
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if(!isChecking && !PackageManagement.IsInstallationFinished())
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SetInfoTextForInstallation(isInstalling:true);
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}
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void SetInfoLabelTextAndVisibility(string text, bool isVisible)
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{
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m_InfoLabel.text = text;
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m_InfoLabel.visible = isVisible;
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}
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}
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}
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