UnityGame/Library/PackageCache/com.unity.multiplayer.center/Editor/Analytics/DebugAnalytics.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Analytics;
namespace Unity.Multiplayer.Center.Analytics
{
/// <summary>
/// Does the same as the MultiplayerCenterAnalytics, but logs the events to the console instead of sending them.
/// It is useful to debug fast, without the EditorAnalytics Debugger package (but it does not replace it).
/// </summary>
internal class DebugAnalytics : MultiplayerCenterAnalytics
{
public DebugAnalytics(string questionnaireVersion, IReadOnlyDictionary<string, string> questionDisplayNames,
IReadOnlyDictionary<string,string> answerDisplayNames)
: base(questionnaireVersion, questionDisplayNames, answerDisplayNames) { }
protected override void SendAnalytic(IAnalytic analytic)
{
analytic.TryGatherData(out var data, out var _);
switch (data)
{
case InstallData installData:
Debug.Log($"Event: {analytic.GetType()} - Data: {ToString(installData)}");
break;
case RecommendationData recommendationData:
Debug.Log($"Event: {analytic.GetType()} - Data: {ToString(recommendationData)}");
break;
case InteractionData interactionEventAnalytic:
Debug.Log($"Event: {analytic.GetType()} - Data: {ToString(interactionEventAnalytic)}");
break;
default:
Debug.Log($"Unknown event: {analytic.GetType()} - Data: {data}");
break;
}
}
static string ToString(GameSpec p) => $"GameSpec [{p.QuestionText} -> {p.AnswerText}]";
static string ToString(Package p) => $"Package [{p.PackageId} - Selected {p.SelectedForInstall} - Reco {p.IsRecommended} - Inst {p.IsAlreadyInstalled}]";
static string ToString(InstallData data)
{
var packageStrings = new List<string>(data.Packages.Length);
foreach (var package in data.Packages)
{
packageStrings.Add(ToString(package));
}
return $"{data.PresetName} - Packages [{data.Packages.Length}] packages: \n{string.Join("\n", packageStrings)}";
}
static string ToString(RecommendationData data)
{
var gameSpecStrings = new List<string>(data.GameSpecs.Length);
foreach (var gameSpec in data.GameSpecs)
{
gameSpecStrings.Add(ToString(gameSpec));
}
return $"{data.PresetName} - GameSpecs [{data.GameSpecs.Length}] gamespecs: \n{string.Join("\n", gameSpecStrings)}";
}
static string ToString(InteractionData data) => $"{data.SectionId}({data.TargetPackageId}) - {data.Type} - {data.DisplayName}";
}
}