UnityGame/Library/PackageCache/com.unity.mathematics/Unity.Mathematics.Editor/MatrixDrawer.cs

142 lines
7.0 KiB
C#
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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEditor;
using UnityEngine;
namespace Unity.Mathematics.Editor
{
[CustomPropertyDrawer(typeof(bool2x2)), CustomPropertyDrawer(typeof(bool2x3)), CustomPropertyDrawer(typeof(bool2x4))]
[CustomPropertyDrawer(typeof(bool3x2)), CustomPropertyDrawer(typeof(bool3x3)), CustomPropertyDrawer(typeof(bool3x4))]
[CustomPropertyDrawer(typeof(bool4x2)), CustomPropertyDrawer(typeof(bool4x3)), CustomPropertyDrawer(typeof(bool4x4))]
[CustomPropertyDrawer(typeof(double2x2)), CustomPropertyDrawer(typeof(double2x3)), CustomPropertyDrawer(typeof(double2x4))]
[CustomPropertyDrawer(typeof(double3x2)), CustomPropertyDrawer(typeof(double3x3)), CustomPropertyDrawer(typeof(double3x4))]
[CustomPropertyDrawer(typeof(double4x2)), CustomPropertyDrawer(typeof(double4x3)), CustomPropertyDrawer(typeof(double4x4))]
[CustomPropertyDrawer(typeof(float2x2)), CustomPropertyDrawer(typeof(float2x3)), CustomPropertyDrawer(typeof(float2x4))]
[CustomPropertyDrawer(typeof(float3x2)), CustomPropertyDrawer(typeof(float3x3)), CustomPropertyDrawer(typeof(float3x4))]
[CustomPropertyDrawer(typeof(float4x2)), CustomPropertyDrawer(typeof(float4x3)), CustomPropertyDrawer(typeof(float4x4))]
[CustomPropertyDrawer(typeof(int2x2)), CustomPropertyDrawer(typeof(int2x3)), CustomPropertyDrawer(typeof(int2x4))]
[CustomPropertyDrawer(typeof(int3x2)), CustomPropertyDrawer(typeof(int3x3)), CustomPropertyDrawer(typeof(int3x4))]
[CustomPropertyDrawer(typeof(int4x2)), CustomPropertyDrawer(typeof(int4x3)), CustomPropertyDrawer(typeof(int4x4))]
[CustomPropertyDrawer(typeof(uint2x2)), CustomPropertyDrawer(typeof(uint2x3)), CustomPropertyDrawer(typeof(uint2x4))]
[CustomPropertyDrawer(typeof(uint3x2)), CustomPropertyDrawer(typeof(uint3x3)), CustomPropertyDrawer(typeof(uint3x4))]
[CustomPropertyDrawer(typeof(uint4x2)), CustomPropertyDrawer(typeof(uint4x3)), CustomPropertyDrawer(typeof(uint4x4))]
class MatrixDrawer : PropertyDrawer
{
#if !UNITY_2023_2_OR_NEWER
public override bool CanCacheInspectorGUI(SerializedProperty property)
{
return false;
}
#endif
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
if (!property.isExpanded)
return EditorGUIUtility.singleLineHeight;
var rows = 1 + property.type[property.type.Length - 3] - '0';
return rows * EditorGUIUtility.singleLineHeight + (rows - 1) * EditorGUIUtility.standardVerticalSpacing;
}
static ReadOnlyCollection<string> k_ColPropertyPaths =
new ReadOnlyCollection<string>(new[] { "c0", "c1", "c2", "c3" });
static ReadOnlyCollection<string> k_RowPropertyPaths =
new ReadOnlyCollection<string>(new[] { "x", "y", "z", "w" });
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
position.height = EditorGUIUtility.singleLineHeight;
EditorGUI.PropertyField(position, property, label, false);
if (Event.current.type == EventType.ContextClick && position.Contains(Event.current.mousePosition))
{
DoUtilityMenu(property);
Event.current.Use();
}
if (!property.isExpanded)
return;
var rows = property.type[property.type.Length - 3] - '0';
var cols = property.type[property.type.Length - 1] - '0';
++EditorGUI.indentLevel;
position = EditorGUI.IndentedRect(position);
--EditorGUI.indentLevel;
var elementType = property.FindPropertyRelative("c0.x").propertyType;
for (var row = 0; row < rows; ++row)
{
position.y += position.height + EditorGUIUtility.standardVerticalSpacing;
var elementRect = new Rect(position)
{
width = elementType == SerializedPropertyType.Boolean
? EditorGUIUtility.singleLineHeight
: (position.width - (cols - 1) * EditorGUIUtility.standardVerticalSpacing) / cols
};
for (var col = 0; col < cols; ++col)
{
EditorGUI.PropertyField(
elementRect,
property.FindPropertyRelative($"{k_ColPropertyPaths[col]}.{k_RowPropertyPaths[row]}"),
GUIContent.none
);
elementRect.x += elementRect.width + EditorGUIUtility.standardVerticalSpacing;
}
}
}
Dictionary<SerializedPropertyType, Action<SerializedProperty, bool>> k_UtilityValueSetters =
new Dictionary<SerializedPropertyType, Action<SerializedProperty, bool>>
{
{ SerializedPropertyType.Boolean, (property, b) => property.boolValue = b },
{ SerializedPropertyType.Float, (property, b) => property.floatValue = b ? 1f : 0f },
{ SerializedPropertyType.Integer, (property, b) => property.intValue = b ? 1 : 0 }
};
void DoUtilityMenu(SerializedProperty property)
{
var rows = property.type[property.type.Length - 3] - '0';
var cols = property.type[property.type.Length - 1] - '0';
var elementType = property.FindPropertyRelative("c0.x").propertyType;
var setValue = k_UtilityValueSetters[elementType];
var menu = new GenericMenu();
property = property.Copy();
menu.AddItem(
EditorGUIUtility.TrTextContent("Set to Zero"),
false,
() =>
{
property.serializedObject.Update();;
for (var row = 0; row < rows; ++row)
for (var col = 0; col < cols; ++col)
setValue(
property.FindPropertyRelative($"{k_ColPropertyPaths[col]}.{k_RowPropertyPaths[row]}"),
false
);
property.serializedObject.ApplyModifiedProperties();
}
);
if (rows == cols)
{
menu.AddItem(
EditorGUIUtility.TrTextContent("Reset to Identity"),
false,
() =>
{
property.serializedObject.Update();
for (var row = 0; row < rows; ++row)
for (var col = 0; col < cols; ++col)
setValue(
property.FindPropertyRelative($"{k_ColPropertyPaths[col]}.{k_RowPropertyPaths[row]}"),
row == col
);
property.serializedObject.ApplyModifiedProperties();
}
);
}
menu.ShowAsContext();
}
}
}