UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Utilities/Comparers.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
namespace UnityEngine.InputSystem.Utilities
{
/// <summary>
/// Compare two <see cref="Vector2"/> by magnitude.
/// </summary>
/// <example>
/// <code>
/// </code>
/// public class CompositeWithVector2Part : InputBindingComposite&lt;Vector2&gt;
/// {
/// [InputControl(layout = "Vector2")]
/// public int part;
///
/// public override Vector2 ReadValue(ref InputBindingCompositeContext context)
/// {
/// // Return the Vector3 with the greatest magnitude.
/// return context.ReadValue&lt;Vector2, Vector2MagnitudeComparer&gt;(part);
/// }
/// }
/// </example>
public struct Vector2MagnitudeComparer : IComparer<Vector2>
{
public int Compare(Vector2 x, Vector2 y)
{
var lenx = x.sqrMagnitude;
var leny = y.sqrMagnitude;
if (lenx < leny)
return -1;
if (lenx > leny)
return 1;
return 0;
}
}
/// <summary>
/// Compare two <see cref="Vector3"/> by magnitude.
/// </summary>
/// <example>
/// <code>
/// </code>
/// public class CompositeWithVector3Part : InputBindingComposite&lt;Vector3&gt;
/// {
/// [InputControl(layout = "Vector3")]
/// public int part;
///
/// public override Vector3 ReadValue(ref InputBindingCompositeContext context)
/// {
/// // Return the Vector3 with the greatest magnitude.
/// return context.ReadValue&lt;Vector3, Vector2MagnitudeComparer&gt;(part);
/// }
/// }
/// </example>
public struct Vector3MagnitudeComparer : IComparer<Vector3>
{
public int Compare(Vector3 x, Vector3 y)
{
var lenx = x.sqrMagnitude;
var leny = y.sqrMagnitude;
if (lenx < leny)
return -1;
if (lenx > leny)
return 1;
return 0;
}
}
}