74 lines
3.5 KiB
C#
74 lines
3.5 KiB
C#
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using UnityEngine.InputSystem.Layouts;
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namespace UnityEngine.InputSystem.DualShock
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{
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/// <summary>
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/// Adds support for PS4 DualShock controllers.
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/// </summary>
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#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
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public
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#else
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internal
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#endif
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static class DualShockSupport
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{
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public static void Initialize()
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{
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InputSystem.RegisterLayout<DualShockGamepad>();
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// HID version for platforms where we pick up the controller as a raw HID.
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// This works without any PS4-specific drivers but does not support the full
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// range of capabilities of the controller (the HID format is undocumented
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// and only partially understood).
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//
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// NOTE: We match by PID and VID here as that is the most reliable way. The product
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// and manufacturer strings we get from APIs often return inconsistent results
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// or none at all. E.g. when connected via Bluetooth on OSX, the DualShock will
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// not return anything from IOHIDDevice_GetProduct() and IOHIDevice_GetManufacturer()
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// even though it will report the expected results when plugged in via USB.
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#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA || UNITY_EDITOR
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InputSystem.RegisterLayout<DualSenseGamepadHID>(
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matches: new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x54C) // Sony Entertainment.
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.WithCapability("productId", 0xDF2)); // Dual Sense Edge
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InputSystem.RegisterLayout<DualSenseGamepadHID>(
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matches: new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x54C) // Sony Entertainment.
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.WithCapability("productId", 0xCE6)); // Dual Sense
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InputSystem.RegisterLayout<DualShock4GamepadHID>(
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matches: new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x54C) // Sony Entertainment.
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.WithCapability("productId", 0x9CC)); // Wireless controller.
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InputSystem.RegisterLayoutMatcher<DualShock4GamepadHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x54C) // Sony Entertainment.
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.WithCapability("productId", 0x5C4)); // Wireless controller.
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// Just to make sure, also set up a matcher that goes by strings so that we cover
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// all bases.
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InputSystem.RegisterLayoutMatcher<DualShock4GamepadHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithManufacturerContains("Sony")
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.WithProduct("Wireless Controller"));
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InputSystem.RegisterLayout<DualShock3GamepadHID>(
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matches: new InputDeviceMatcher()
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.WithInterface("HID")
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.WithCapability("vendorId", 0x54C) // Sony Entertainment.
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.WithCapability("productId", 0x268)); // PLAYSTATION(R)3 Controller.
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InputSystem.RegisterLayoutMatcher<DualShock3GamepadHID>(
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new InputDeviceMatcher()
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.WithInterface("HID")
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.WithManufacturerContains("Sony")
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.WithProduct("PLAYSTATION(R)3 Controller", supportRegex: false));
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#endif
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}
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}
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}
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