UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Editor/Internal/AdvancedDropdown/AdvancedDropdownState.cs

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2024-10-27 10:53:47 +03:00
#if UNITY_EDITOR
using System;
using System.Linq;
namespace UnityEngine.InputSystem.Editor
{
[Serializable]
internal class AdvancedDropdownState
{
[Serializable]
private class AdvancedDropdownItemState
{
public AdvancedDropdownItemState(AdvancedDropdownItem item)
{
itemId = item.id;
}
public int itemId;
public int selectedIndex = -1;
public Vector2 scroll;
}
[SerializeField]
private AdvancedDropdownItemState[] states = new AdvancedDropdownItemState[0];
private AdvancedDropdownItemState m_LastSelectedState;
private AdvancedDropdownItemState GetStateForItem(AdvancedDropdownItem item)
{
if (m_LastSelectedState != null && m_LastSelectedState.itemId == item.id)
return m_LastSelectedState;
for (int i = 0; i < states.Length; i++)
{
if (states[i].itemId == item.id)
{
m_LastSelectedState = states[i];
return m_LastSelectedState;
}
}
Array.Resize(ref states, states.Length + 1);
states[states.Length - 1] = new AdvancedDropdownItemState(item);
m_LastSelectedState = states[states.Length - 1];
return states[states.Length - 1];
}
internal void MoveDownSelection(AdvancedDropdownItem item)
{
var state = GetStateForItem(item);
var selectedIndex = state.selectedIndex;
do
{
++selectedIndex;
}
while (selectedIndex < item.children.Count() && item.children.ElementAt(selectedIndex).IsSeparator());
if (selectedIndex >= item.children.Count())
selectedIndex = 0;
if (selectedIndex < item.children.Count())
SetSelectionOnItem(item, selectedIndex);
}
internal void MoveUpSelection(AdvancedDropdownItem item)
{
var state = GetStateForItem(item);
var selectedIndex = state.selectedIndex;
do
{
--selectedIndex;
}
while (selectedIndex >= 0 && item.children.ElementAt(selectedIndex).IsSeparator());
if (selectedIndex < 0)
selectedIndex = item.children.Count() - 1;
if (selectedIndex >= 0)
SetSelectionOnItem(item, selectedIndex);
}
internal void SetSelectionOnItem(AdvancedDropdownItem item, int selectedIndex)
{
var state = GetStateForItem(item);
if (selectedIndex < 0)
{
state.selectedIndex = 0;
}
else if (selectedIndex >= item.children.Count())
{
state.selectedIndex = item.children.Count() - 1;
}
else
{
state.selectedIndex = selectedIndex;
}
}
internal void ClearSelectionOnItem(AdvancedDropdownItem item)
{
GetStateForItem(item).selectedIndex = -1;
}
internal int GetSelectedIndex(AdvancedDropdownItem item)
{
return GetStateForItem(item).selectedIndex;
}
internal void SetSelectedIndex(AdvancedDropdownItem item, int index)
{
GetStateForItem(item).selectedIndex = index;
}
internal AdvancedDropdownItem GetSelectedChild(AdvancedDropdownItem item)
{
var index = GetSelectedIndex(item);
if (!item.children.Any() || index < 0 || index >= item.children.Count())
return null;
return item.children.ElementAt(index);
}
internal Vector2 GetScrollState(AdvancedDropdownItem item)
{
return GetStateForItem(item).scroll;
}
internal void SetScrollState(AdvancedDropdownItem item, Vector2 scrollState)
{
GetStateForItem(item).scroll = scrollState;
}
}
}
#endif // UNITY_EDITOR