UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Editor/Internal/AdvancedDropdown/AdvancedDropdownDataSource.cs

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2024-10-27 10:53:47 +03:00
#if UNITY_EDITOR
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace UnityEngine.InputSystem.Editor
{
internal abstract class AdvancedDropdownDataSource
{
private static readonly string kSearchHeader = L10n.Tr("Search");
public AdvancedDropdownItem mainTree { get; private set; }
public AdvancedDropdownItem searchTree { get; private set; }
public List<int> selectedIDs { get; } = new List<int>();
protected AdvancedDropdownItem root => mainTree;
protected List<AdvancedDropdownItem> m_SearchableElements;
public void ReloadData()
{
mainTree = FetchData();
}
protected abstract AdvancedDropdownItem FetchData();
public void RebuildSearch(string search)
{
searchTree = Search(search);
}
protected bool AddMatchItem(AdvancedDropdownItem e, string name, string[] searchWords, List<AdvancedDropdownItem> matchesStart, List<AdvancedDropdownItem> matchesWithin)
{
var didMatchAll = true;
var didMatchStart = false;
// See if we match ALL the search words.
for (var w = 0; w < searchWords.Length; w++)
{
var search = searchWords[w];
if (name.Contains(search))
{
// If the start of the item matches the first search word, make a note of that.
if (w == 0 && name.StartsWith(search))
didMatchStart = true;
}
else
{
// As soon as any word is not matched, we disregard this item.
didMatchAll = false;
break;
}
}
// We always need to match all search words.
// If we ALSO matched the start, this item gets priority.
if (didMatchAll)
{
if (didMatchStart)
matchesStart.Add(e);
else
matchesWithin.Add(e);
}
return didMatchAll;
}
protected virtual AdvancedDropdownItem PerformCustomSearch(string searchString)
{
return null;
}
protected virtual AdvancedDropdownItem Search(string searchString)
{
if (m_SearchableElements == null)
{
BuildSearchableElements();
}
if (string.IsNullOrEmpty(searchString))
return null;
var searchTree = PerformCustomSearch(searchString);
if (searchTree == null)
{
// Support multiple search words separated by spaces.
var searchWords = searchString.ToLower().Split(' ');
// We keep two lists. Matches that matches the start of an item always get first priority.
var matchesStart = new List<AdvancedDropdownItem>();
var matchesWithin = new List<AdvancedDropdownItem>();
foreach (var e in m_SearchableElements)
{
var name = e.searchableName.ToLower().Replace(" ", "");
AddMatchItem(e, name, searchWords, matchesStart, matchesWithin);
}
searchTree = new AdvancedDropdownItem(kSearchHeader);
matchesStart.Sort();
foreach (var element in matchesStart)
{
searchTree.AddChild(element);
}
matchesWithin.Sort();
foreach (var element in matchesWithin)
{
searchTree.AddChild(element);
}
}
return searchTree;
}
private void BuildSearchableElements()
{
m_SearchableElements = new List<AdvancedDropdownItem>();
BuildSearchableElements(root);
}
private void BuildSearchableElements(AdvancedDropdownItem item)
{
if (!item.children.Any())
{
if (!item.IsSeparator())
m_SearchableElements.Add(item);
return;
}
foreach (var child in item.children)
{
BuildSearchableElements(child);
}
}
}
}
#endif // UNITY_EDITOR