UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Editor/AssetEditor/InputActionTreeViewItems.cs

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2024-10-27 10:53:47 +03:00
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine.InputSystem.Utilities;
////TODO: sync expanded state of SerializedProperties to expanded state of tree (will help preserving expansion in inspector)
////REVIEW: would be great to align all "[device]" parts of binding strings neatly in a column
namespace UnityEngine.InputSystem.Editor
{
internal abstract class ActionTreeItemBase : TreeViewItem
{
public SerializedProperty property { get; }
public virtual string expectedControlLayout => string.Empty;
public virtual bool canRename => true;
public virtual bool serializedDataIncludesChildren => false;
public abstract GUIStyle colorTagStyle { get; }
public string name { get; }
public Guid guid { get; }
public virtual bool showWarningIcon => false;
// For some operations (like copy-paste), we want to include information that we have filtered out.
internal List<ActionTreeItemBase> m_HiddenChildren;
public bool hasChildrenIncludingHidden => hasChildren || (m_HiddenChildren != null && m_HiddenChildren.Count > 0);
public IEnumerable<ActionTreeItemBase> hiddenChildren => m_HiddenChildren ?? Enumerable.Empty<ActionTreeItemBase>();
public IEnumerable<ActionTreeItemBase> childrenIncludingHidden
{
get
{
if (hasChildren)
foreach (var child in children)
if (child is ActionTreeItemBase item)
yield return item;
if (m_HiddenChildren != null)
foreach (var child in m_HiddenChildren)
yield return child;
}
}
// Action data is generally stored in arrays. Action maps are stored in m_ActionMaps arrays in assets,
// actions are stored in m_Actions arrays on maps and bindings are stored in m_Bindings arrays on maps.
public SerializedProperty arrayProperty => property.GetArrayPropertyFromElement();
// Dynamically look up the array index instead of just taking it from `property`.
// This makes sure whatever insertions or deletions we perform on the serialized data,
// we get the right array index from an item.
public int arrayIndex => InputActionSerializationHelpers.GetIndex(arrayProperty, guid);
protected ActionTreeItemBase(SerializedProperty property)
{
this.property = property;
// Look up name.
var nameProperty = property.FindPropertyRelative("m_Name");
Debug.Assert(nameProperty != null, $"Cannot find m_Name property on {property.propertyPath}");
name = nameProperty.stringValue;
// Look up ID.
var idProperty = property.FindPropertyRelative("m_Id");
Debug.Assert(idProperty != null, $"Cannot find m_Id property on {property.propertyPath}");
var idPropertyString = idProperty.stringValue;
if (string.IsNullOrEmpty(idPropertyString))
{
// This is somewhat questionable but we can't operate if we don't have IDs on the data used in the tree.
// Rather than requiring users of the tree to set this up consistently, we assign IDs
// on the fly, if necessary.
guid = Guid.NewGuid();
idPropertyString = guid.ToString();
idProperty.stringValue = idPropertyString;
idProperty.serializedObject.ApplyModifiedPropertiesWithoutUndo();
}
else
{
guid = new Guid(idPropertyString);
}
// All our elements (maps, actions, bindings) carry unique IDs. We use their hash
// codes as item IDs in the tree. This should result in stable item IDs that keep
// identifying the right item across all reloads and tree mutations.
id = guid.GetHashCode();
}
public virtual void Rename(string newName)
{
Debug.Assert(!canRename, "Item is marked as allowing renames yet does not implement Rename()");
}
/// <summary>
/// Delete serialized data for the tree item and its children.
/// </summary>
public abstract void DeleteData();
public abstract bool AcceptsDrop(ActionTreeItemBase item);
/// <summary>
/// Get information about where to drop an item of the given type and (optionally) the given index.
/// </summary>
public abstract bool GetDropLocation(Type itemType, int? childIndex, ref SerializedProperty array, ref int arrayIndex);
protected static class Styles
{
private static GUIStyle StyleWithBackground(string fileName)
{
return new GUIStyle("Label").WithNormalBackground(AssetDatabase.LoadAssetAtPath<Texture2D>($"{InputActionTreeView.SharedResourcesPath}{fileName}.png"));
}
public static readonly GUIStyle yellowRect = StyleWithBackground("yellow");
public static readonly GUIStyle greenRect = StyleWithBackground("green");
public static readonly GUIStyle blueRect = StyleWithBackground("blue");
public static readonly GUIStyle pinkRect = StyleWithBackground("pink");
}
}
/// <summary>
/// Tree view item for an action map.
/// </summary>
/// <seealso cref="InputActionMap"/>
internal class ActionMapTreeItem : ActionTreeItemBase
{
public ActionMapTreeItem(SerializedProperty actionMapProperty)
: base(actionMapProperty)
{
}
public override GUIStyle colorTagStyle => Styles.yellowRect;
public SerializedProperty bindingsArrayProperty => property.FindPropertyRelative("m_Bindings");
public SerializedProperty actionsArrayProperty => property.FindPropertyRelative("m_Actions");
public override bool serializedDataIncludesChildren => true;
public override void Rename(string newName)
{
InputActionSerializationHelpers.RenameActionMap(property, newName);
}
public override void DeleteData()
{
var assetObject = property.serializedObject;
if (!(assetObject.targetObject is InputActionAsset))
throw new InvalidOperationException(
$"Action map must be part of InputActionAsset but is in {assetObject.targetObject} instead");
InputActionSerializationHelpers.DeleteActionMap(assetObject, guid);
}
public override bool AcceptsDrop(ActionTreeItemBase item)
{
return item is ActionTreeItem;
}
public override bool GetDropLocation(Type itemType, int? childIndex, ref SerializedProperty array, ref int arrayIndex)
{
// Drop actions into action array.
if (itemType == typeof(ActionTreeItem))
{
array = actionsArrayProperty;
arrayIndex = childIndex ?? -1;
return true;
}
// For action maps in assets, drop other action maps next to them.
if (itemType == typeof(ActionMapTreeItem) && property.serializedObject.targetObject is InputActionAsset)
{
array = property.GetArrayPropertyFromElement();
arrayIndex = this.arrayIndex + 1;
return true;
}
////REVIEW: would be nice to be able to replace the entire contents of a map in the inspector by dropping in another map
return false;
}
public static ActionMapTreeItem AddTo(TreeViewItem parent, SerializedProperty actionMapProperty)
{
var item = new ActionMapTreeItem(actionMapProperty);
item.depth = parent.depth + 1;
item.displayName = item.name;
parent.AddChild(item);
return item;
}
public void AddActionsTo(TreeViewItem parent)
{
AddActionsTo(parent, addBindings: false);
}
public void AddActionsAndBindingsTo(TreeViewItem parent)
{
AddActionsTo(parent, addBindings: true);
}
private void AddActionsTo(TreeViewItem parent, bool addBindings)
{
var actionsArrayProperty = this.actionsArrayProperty;
Debug.Assert(actionsArrayProperty != null, $"Cannot find m_Actions in {property}");
for (var i = 0; i < actionsArrayProperty.arraySize; i++)
{
var actionProperty = actionsArrayProperty.GetArrayElementAtIndex(i);
var actionItem = ActionTreeItem.AddTo(parent, property, actionProperty);
if (addBindings)
actionItem.AddBindingsTo(actionItem);
}
}
public static void AddActionMapsFromAssetTo(TreeViewItem parent, SerializedObject assetObject)
{
var actionMapsArrayProperty = assetObject.FindProperty("m_ActionMaps");
Debug.Assert(actionMapsArrayProperty != null, $"Cannot find m_ActionMaps in {assetObject}");
Debug.Assert(actionMapsArrayProperty.isArray, $"m_ActionMaps in {assetObject} is not an array");
var mapCount = actionMapsArrayProperty.arraySize;
for (var i = 0; i < mapCount; ++i)
{
var mapProperty = actionMapsArrayProperty.GetArrayElementAtIndex(i);
AddTo(parent, mapProperty);
}
}
}
/// <summary>
/// Tree view item for an action.
/// </summary>
/// <see cref="InputAction"/>
internal class ActionTreeItem : ActionTreeItemBase
{
public ActionTreeItem(SerializedProperty actionMapProperty, SerializedProperty actionProperty)
: base(actionProperty)
{
this.actionMapProperty = actionMapProperty;
}
public SerializedProperty actionMapProperty { get; }
public override GUIStyle colorTagStyle => Styles.greenRect;
public bool isSingletonAction => actionMapProperty == null;
public override string expectedControlLayout
{
get
{
var expectedControlType = property.FindPropertyRelative("m_ExpectedControlType").stringValue;
if (!string.IsNullOrEmpty(expectedControlType))
return expectedControlType;
var type = property.FindPropertyRelative("m_Type").intValue;
if (type == (int)InputActionType.Button)
return "Button";
return null;
}
}
public SerializedProperty bindingsArrayProperty => isSingletonAction
? property.FindPropertyRelative("m_SingletonActionBindings")
: actionMapProperty.FindPropertyRelative("m_Bindings");
// If we're a singleton action (no associated action map property), we include all our bindings in the
// serialized data.
public override bool serializedDataIncludesChildren => actionMapProperty == null;
public override void Rename(string newName)
{
InputActionSerializationHelpers.RenameAction(property, actionMapProperty, newName);
}
public override void DeleteData()
{
InputActionSerializationHelpers.DeleteActionAndBindings(actionMapProperty, guid);
}
public override bool AcceptsDrop(ActionTreeItemBase item)
{
return item is BindingTreeItem && !(item is PartOfCompositeBindingTreeItem);
}
public override bool GetDropLocation(Type itemType, int? childIndex, ref SerializedProperty array, ref int arrayIndex)
{
// Drop bindings into binding array.
if (typeof(BindingTreeItem).IsAssignableFrom(itemType))
{
array = bindingsArrayProperty;
// Indexing by tree items is relative to each action but indexing in
// binding array is global for all actions in a map. Adjust index accordingly.
// NOTE: Bindings for any one action need not be stored contiguously in the binding array
// so we can't just add something to the index of the first binding to the action.
arrayIndex =
InputActionSerializationHelpers.ConvertBindingIndexOnActionToBindingIndexInArray(
array, name, childIndex ?? -1);
return true;
}
// Drop other actions next to us.
if (itemType == typeof(ActionTreeItem))
{
array = arrayProperty;
arrayIndex = this.arrayIndex + 1;
return true;
}
return false;
}
public static ActionTreeItem AddTo(TreeViewItem parent, SerializedProperty actionMapProperty, SerializedProperty actionProperty)
{
var item = new ActionTreeItem(actionMapProperty, actionProperty);
item.depth = parent.depth + 1;
item.displayName = item.name;
parent.AddChild(item);
return item;
}
/// <summary>
/// Add items for the bindings of just this action to the given parent tree item.
/// </summary>
public void AddBindingsTo(TreeViewItem parent)
{
var isSingleton = actionMapProperty == null;
var bindingsArrayProperty = isSingleton
? property.FindPropertyRelative("m_SingletonActionBindings")
: actionMapProperty.FindPropertyRelative("m_Bindings");
var bindingsCountInMap = bindingsArrayProperty.arraySize;
var currentComposite = (CompositeBindingTreeItem)null;
for (var i = 0; i < bindingsCountInMap; ++i)
{
var bindingProperty = bindingsArrayProperty.GetArrayElementAtIndex(i);
// Skip if binding is not for action.
var actionProperty = bindingProperty.FindPropertyRelative("m_Action");
Debug.Assert(actionProperty != null, $"Could not find m_Action in {bindingProperty}");
if (!actionProperty.stringValue.Equals(name, StringComparison.InvariantCultureIgnoreCase))
continue;
// See what kind of binding we have.
var flagsProperty = bindingProperty.FindPropertyRelative("m_Flags");
Debug.Assert(actionProperty != null, $"Could not find m_Flags in {bindingProperty}");
var flags = (InputBinding.Flags)flagsProperty.intValue;
if ((flags & InputBinding.Flags.PartOfComposite) != 0 && currentComposite != null)
{
// Composite part binding.
PartOfCompositeBindingTreeItem.AddTo(currentComposite, bindingProperty);
}
else if ((flags & InputBinding.Flags.Composite) != 0)
{
// Composite binding.
currentComposite = CompositeBindingTreeItem.AddTo(parent, bindingProperty);
}
else
{
// "Normal" binding.
BindingTreeItem.AddTo(parent, bindingProperty);
currentComposite = null;
}
}
}
}
/// <summary>
/// Tree view item for a binding.
/// </summary>
/// <seealso cref="InputBinding"/>
internal class BindingTreeItem : ActionTreeItemBase
{
public BindingTreeItem(SerializedProperty bindingProperty)
: base(bindingProperty)
{
path = property.FindPropertyRelative("m_Path").stringValue;
groups = property.FindPropertyRelative("m_Groups").stringValue;
action = property.FindPropertyRelative("m_Action").stringValue;
}
public string path { get; }
public string groups { get; }
public string action { get; }
public override bool showWarningIcon => InputSystem.ShouldDrawWarningIconForBinding(path);
public override bool canRename => false;
public override GUIStyle colorTagStyle => Styles.blueRect;
public string displayPath =>
!string.IsNullOrEmpty(path) ? InputControlPath.ToHumanReadableString(path) : "<No Binding>";
private ActionTreeItem actionItem
{
get
{
// Find the action we're under.
for (var node = parent; node != null; node = node.parent)
if (node is ActionTreeItem item)
return item;
return null;
}
}
public override string expectedControlLayout
{
get
{
var currentActionItem = actionItem;
return currentActionItem != null ? currentActionItem.expectedControlLayout : string.Empty;
}
}
public override void DeleteData()
{
var currentActionItem = actionItem;
Debug.Assert(currentActionItem != null, "BindingTreeItem should always have a parent action");
var bindingsArrayProperty = currentActionItem.bindingsArrayProperty;
InputActionSerializationHelpers.DeleteBinding(bindingsArrayProperty, guid);
}
public override bool AcceptsDrop(ActionTreeItemBase item)
{
return false;
}
public override bool GetDropLocation(Type itemType, int? childIndex, ref SerializedProperty array, ref int arrayIndex)
{
// Drop bindings next to us.
if (typeof(BindingTreeItem).IsAssignableFrom(itemType))
{
array = arrayProperty;
arrayIndex = this.arrayIndex + 1;
return true;
}
return false;
}
public static BindingTreeItem AddTo(TreeViewItem parent, SerializedProperty bindingProperty)
{
var item = new BindingTreeItem(bindingProperty);
item.depth = parent.depth + 1;
item.displayName = item.displayPath;
parent.AddChild(item);
return item;
}
}
/// <summary>
/// Tree view item for a composite binding.
/// </summary>
/// <seealso cref="InputBinding.isComposite"/>
internal class CompositeBindingTreeItem : BindingTreeItem
{
public CompositeBindingTreeItem(SerializedProperty bindingProperty)
: base(bindingProperty)
{
}
public override GUIStyle colorTagStyle => Styles.blueRect;
public override bool canRename => true;
public string compositeName => NameAndParameters.ParseName(path);
public override void Rename(string newName)
{
InputActionSerializationHelpers.RenameComposite(property, newName);
}
public override bool AcceptsDrop(ActionTreeItemBase item)
{
return item is PartOfCompositeBindingTreeItem;
}
public override bool GetDropLocation(Type itemType, int? childIndex, ref SerializedProperty array, ref int arrayIndex)
{
// Drop part binding into composite.
if (itemType == typeof(PartOfCompositeBindingTreeItem))
{
array = arrayProperty;
// Adjust child index by index of composite item itself.
arrayIndex = childIndex != null
? this.arrayIndex + 1 + childIndex.Value // Dropping at #0 should put as our index plus one.
: this.arrayIndex + 1 + InputActionSerializationHelpers.GetCompositePartCount(array, this.arrayIndex);
return true;
}
// Drop other bindings next to us.
if (typeof(BindingTreeItem).IsAssignableFrom(itemType))
{
array = arrayProperty;
arrayIndex = this.arrayIndex + 1 +
InputActionSerializationHelpers.GetCompositePartCount(array, this.arrayIndex);
return true;
}
return false;
}
public new static CompositeBindingTreeItem AddTo(TreeViewItem parent, SerializedProperty bindingProperty)
{
var item = new CompositeBindingTreeItem(bindingProperty);
item.depth = parent.depth + 1;
item.displayName = !string.IsNullOrEmpty(item.name)
? item.name
: ObjectNames.NicifyVariableName(NameAndParameters.ParseName(item.path));
parent.AddChild(item);
return item;
}
}
/// <summary>
/// Tree view item for bindings that are parts of composites.
/// </summary>
/// <see cref="InputBinding.isPartOfComposite"/>
internal class PartOfCompositeBindingTreeItem : BindingTreeItem
{
public PartOfCompositeBindingTreeItem(SerializedProperty bindingProperty)
: base(bindingProperty)
{
}
public override GUIStyle colorTagStyle => Styles.pinkRect;
public override bool canRename => false;
public override string expectedControlLayout
{
get
{
if (m_ExpectedControlLayout == null)
{
var partName = name;
var compositeName = ((CompositeBindingTreeItem)parent).compositeName;
var layoutName = InputBindingComposite.GetExpectedControlLayoutName(compositeName, partName);
m_ExpectedControlLayout = layoutName ?? "";
}
return m_ExpectedControlLayout;
}
}
private string m_ExpectedControlLayout;
public new static PartOfCompositeBindingTreeItem AddTo(TreeViewItem parent, SerializedProperty bindingProperty)
{
var item = new PartOfCompositeBindingTreeItem(bindingProperty);
item.depth = parent.depth + 1;
item.displayName = $"{ObjectNames.NicifyVariableName(item.name)}: {item.displayPath}";
parent.AddChild(item);
return item;
}
}
}
#endif // UNITY_EDITOR