UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Controls/CommonUsages.cs

208 lines
8.1 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem
{
/// <summary>
/// A collection of common usage string values as reported by <see cref="InputControl.usages"/>.
/// </summary>
public static class CommonUsages
{
/// <summary>
/// Primary 2D motion control.
/// </summary>
/// <remarks>
/// Example: Left stick on a gamepad.
/// </remarks>
public static readonly InternedString Primary2DMotion = new InternedString("Primary2DMotion");
/// <summary>
/// Secondary 2D motion control.
/// </summary>
/// <remarks>
/// Example: Right stick on a gamepad.
/// </remarks>
public static readonly InternedString Secondary2DMotion = new InternedString("Secondary2DMotion");
/// <summary>
/// The primary action control on any input device, such as a gamepad, mouse, or keyboard.
/// </summary>
/// <remarks>
/// Example: Primary mouse button (left button on right-handed configuration, right button on left-handed configuration),
/// south-button on a gamepad.
/// </remarks>
public static readonly InternedString PrimaryAction = new InternedString("PrimaryAction");
/// <summary>
/// Secondary action control on any input device, such as a gamepad, mouse, or keyboard.
/// </summary>
/// <remarks>
/// Example: Secondary mouse button (right button on right-handed configuration, left button on left-handed configuration),
/// east-button on a gamepad.
/// </remarks>
public static readonly InternedString SecondaryAction = new InternedString("SecondaryAction");
/// <summary>
/// The primary trigger control on input devices with triggers.
/// </summary>
/// <remarks>
/// Example: Right trigger-button on a gamepad.
/// </remarks>
public static readonly InternedString PrimaryTrigger = new InternedString("PrimaryTrigger");
/// <summary>
/// The secondary trigger control on input devices with triggers.
/// </summary>
/// <remarks>
/// Example: Left trigger-button on a gamepad.
/// </remarks>
public static readonly InternedString SecondaryTrigger = new InternedString("SecondaryTrigger");
/// <summary>
/// A modifier action control that modifies usage of other controls.
/// </summary>
/// <remarks>
/// Example: Keyboard modifier keys like CTRL, SHIFT, ALT, OPTION, etc.
/// </remarks>
public static readonly InternedString Modifier = new InternedString("Modifier");
/// <summary>
/// The spatial position control on input devices with spatial tracking.
/// </summary>
/// <remarks>
/// Example: User head position in tracking-space using e.g. a head-tracking system. This could for example be a VR tracking system or another user-facing tracking sensor.
/// </remarks>
public static readonly InternedString Position = new InternedString("Position");
/// <summary>
/// The spatial orientation control on input devices with spatial tracking.
/// </summary>
/// <remarks>
/// Example: User head-orientation in tracking-space using e.g. a head-tracking system. This could for example be a VR tracking system or another user-facing tracking sensor.
/// </remarks>
public static readonly InternedString Orientation = new InternedString("Orientation");
/// <summary>
/// The primary hat-switch control on input devices with hat-switches such as joysticks or gamepads.
/// </summary>
/// <remarks>
/// Example: Joystick or gamepad hat-switch.
/// </remarks>
public static readonly InternedString Hatswitch = new InternedString("Hatswitch");
/// <summary>
/// Button to navigate to previous location.
/// </summary>
/// <remarks>
/// Example: Escape on keyboard, B button on gamepad.
///
/// In general, the "Back" control is used for moving backwards in the navigation history
/// of a UI. This is used, for example, in hierarchical menu structures to move back to parent menus
/// (e.g. from the "Settings" menu back to the "Main" menu). Consoles generally have stringent requirements
/// as to which button has to fulfill this role.
/// </remarks>
public static readonly InternedString Back = new InternedString("Back");
/// <summary>
/// Button to navigate to next location.
/// </summary>
public static readonly InternedString Forward = new InternedString("Forward");
/// <summary>
/// Button to bring up menu.
/// </summary>
public static readonly InternedString Menu = new InternedString("Menu");
/// <summary>
/// Button to confirm the current choice.
/// </summary>
public static readonly InternedString Submit = new InternedString("Submit");
////REVIEW: isn't this the same as "Back"?
/// <summary>
/// Button to not accept the current choice.
/// </summary>
public static readonly InternedString Cancel = new InternedString("Cancel");
/// <summary>
/// Horizontal motion axis.
/// </summary>
/// <remarks>
/// Example: X axis on mouse.
/// </remarks>
public static readonly InternedString Horizontal = new InternedString("Horizontal");
/// <summary>
/// Vertical motion axis.
/// </summary>
/// <remarks>
/// Example: Y axis on mouse.
/// </remarks>
public static readonly InternedString Vertical = new InternedString("Vertical");
/// <summary>
/// Rotation around single, fixed axis.
/// </summary>
/// <remarks>
/// Example: twist on joystick or twist of pen (few pens support that).
/// </remarks>
public static readonly InternedString Twist = new InternedString("Twist");
/// <summary>
/// Pressure level axis.
/// </summary>
/// <remarks>
/// Example: pen pressure.
/// </remarks>
public static readonly InternedString Pressure = new InternedString("Pressure");
/// <summary>
/// Axis to scroll horizontally.
/// </summary>
public static readonly InternedString ScrollHorizontal = new InternedString("ScrollHorizontal");
/// <summary>
/// Axis to scroll vertically.
/// </summary>
public static readonly InternedString ScrollVertical = new InternedString("ScrollVertical");
/// <summary>
/// A screen-space point.
/// </summary>
/// <remarks>
/// Example: Touch contact point.
/// </remarks>
public static readonly InternedString Point = new InternedString("Point");
/// <summary>
/// Low-frequency haptic motor for force-feedback.
/// </summary>
public static readonly InternedString LowFreqMotor = new InternedString("LowFreqMotor");
/// <summary>
/// High-frequency haptic motor for force-feedback.
/// </summary>
public static readonly InternedString HighFreqMotor = new InternedString("HighFreqMotor");
/// <summary>
/// Device in left hand.
/// </summary>
/// <remarks>
/// Example: left hand XR controller.
/// </remarks>
public static readonly InternedString LeftHand = new InternedString("LeftHand");
/// <summary>
/// Device in right hand.
/// </summary>
/// <remarks>
/// Example: right hand XR controller.
/// </remarks>
public static readonly InternedString RightHand = new InternedString("RightHand");
/// <summary>
/// Axis representing charge of battery (1=full, 0=empty).
/// </summary>
public static readonly InternedString BatteryStrength = new InternedString("BatteryStrength");
}
}