287 lines
8.0 KiB
C#
287 lines
8.0 KiB
C#
|
using UnityEditor;
|
|||
|
using UnityEditor.IMGUI.Controls;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Unity.PlasticSCM.Editor.UI.Tree
|
|||
|
{
|
|||
|
internal static class DrawTreeViewItem
|
|||
|
{
|
|||
|
internal static void InitializeStyles()
|
|||
|
{
|
|||
|
if (EditorStyles.label == null)
|
|||
|
return;
|
|||
|
|
|||
|
TreeView.DefaultStyles.label = UnityStyles.Tree.Label;
|
|||
|
TreeView.DefaultStyles.boldLabel = UnityStyles.Tree.BoldLabel;
|
|||
|
}
|
|||
|
|
|||
|
internal static void ForCategoryItem(
|
|||
|
Rect rowRect,
|
|||
|
int depth,
|
|||
|
string label,
|
|||
|
string infoLabel,
|
|||
|
bool isSelected,
|
|||
|
bool isFocused)
|
|||
|
{
|
|||
|
float indent = GetIndent(depth);
|
|||
|
|
|||
|
rowRect.x += indent;
|
|||
|
rowRect.width -= indent;
|
|||
|
|
|||
|
//add a little indentation
|
|||
|
rowRect.x += 5;
|
|||
|
rowRect.width -= 5;
|
|||
|
|
|||
|
TreeView.DefaultGUI.Label(rowRect, label, isSelected, isFocused);
|
|||
|
|
|||
|
if (!string.IsNullOrEmpty(infoLabel))
|
|||
|
DrawInfolabel(rowRect, label, infoLabel);
|
|||
|
}
|
|||
|
|
|||
|
internal static bool ForCheckableCategoryItem(
|
|||
|
Rect rowRect,
|
|||
|
float rowHeight,
|
|||
|
int depth,
|
|||
|
string label,
|
|||
|
string infoLabel,
|
|||
|
bool isSelected,
|
|||
|
bool isFocused,
|
|||
|
bool wasChecked,
|
|||
|
bool hadCheckedChildren,
|
|||
|
bool hadPartiallyCheckedChildren)
|
|||
|
{
|
|||
|
float indent = GetIndent(depth);
|
|||
|
|
|||
|
rowRect.x += indent;
|
|||
|
rowRect.width -= indent;
|
|||
|
|
|||
|
Rect checkRect = GetCheckboxRect(rowRect, rowHeight);
|
|||
|
|
|||
|
if (!wasChecked && (hadCheckedChildren || hadPartiallyCheckedChildren))
|
|||
|
EditorGUI.showMixedValue = true;
|
|||
|
|
|||
|
bool isChecked = EditorGUI.Toggle(checkRect, wasChecked);
|
|||
|
EditorGUI.showMixedValue = false;
|
|||
|
|
|||
|
rowRect.x = checkRect.xMax - 4;
|
|||
|
rowRect.width -= checkRect.width;
|
|||
|
|
|||
|
//add a little indentation
|
|||
|
rowRect.x += 5;
|
|||
|
rowRect.width -= 5;
|
|||
|
|
|||
|
TreeView.DefaultGUI.Label(rowRect, label, isSelected, isFocused);
|
|||
|
|
|||
|
if (!string.IsNullOrEmpty(infoLabel))
|
|||
|
DrawInfolabel(rowRect, label, infoLabel);
|
|||
|
|
|||
|
return isChecked;
|
|||
|
}
|
|||
|
|
|||
|
internal static void ForItemCell(
|
|||
|
Rect rect,
|
|||
|
float rowHeight,
|
|||
|
int depth,
|
|||
|
Texture icon,
|
|||
|
Texture overlayIcon,
|
|||
|
string label,
|
|||
|
bool isSelected,
|
|||
|
bool isFocused,
|
|||
|
bool isBoldText,
|
|||
|
bool isSecondaryLabel)
|
|||
|
{
|
|||
|
float indent = GetIndent(depth);
|
|||
|
|
|||
|
rect.x += indent;
|
|||
|
rect.width -= indent;
|
|||
|
|
|||
|
rect = DrawIconLeft(
|
|||
|
rect, rowHeight, icon, overlayIcon);
|
|||
|
|
|||
|
if (isSecondaryLabel)
|
|||
|
{
|
|||
|
ForSecondaryLabel(rect, label, isSelected, isFocused, isBoldText);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
ForLabel(rect, label, isSelected, isFocused, isBoldText);
|
|||
|
}
|
|||
|
|
|||
|
internal static bool ForCheckableItemCell(
|
|||
|
Rect rect,
|
|||
|
float rowHeight,
|
|||
|
int depth,
|
|||
|
Texture icon,
|
|||
|
Texture overlayIcon,
|
|||
|
string label,
|
|||
|
bool isSelected,
|
|||
|
bool isFocused,
|
|||
|
bool isHighlighted,
|
|||
|
bool wasChecked)
|
|||
|
{
|
|||
|
float indent = GetIndent(depth);
|
|||
|
|
|||
|
rect.x += indent;
|
|||
|
rect.width -= indent;
|
|||
|
|
|||
|
Rect checkRect = GetCheckboxRect(rect, rowHeight);
|
|||
|
|
|||
|
bool isChecked = EditorGUI.Toggle(checkRect, wasChecked);
|
|||
|
|
|||
|
rect.x = checkRect.xMax;
|
|||
|
rect.width -= checkRect.width;
|
|||
|
|
|||
|
rect = DrawIconLeft(
|
|||
|
rect, rowHeight, icon, overlayIcon);
|
|||
|
|
|||
|
if (isHighlighted)
|
|||
|
TreeView.DefaultGUI.BoldLabel(rect, label, isSelected, isFocused);
|
|||
|
else
|
|||
|
TreeView.DefaultGUI.Label(rect, label, isSelected, isFocused);
|
|||
|
|
|||
|
return isChecked;
|
|||
|
}
|
|||
|
|
|||
|
internal static Rect DrawIconLeft(
|
|||
|
Rect rect,
|
|||
|
float rowHeight,
|
|||
|
Texture icon,
|
|||
|
Texture overlayIcon)
|
|||
|
{
|
|||
|
if (icon == null)
|
|||
|
return rect;
|
|||
|
|
|||
|
float iconWidth = rowHeight * ((float)icon.width / icon.height);
|
|||
|
|
|||
|
Rect iconRect = new Rect(rect.x, rect.y, iconWidth, rowHeight);
|
|||
|
|
|||
|
EditorGUI.LabelField(iconRect, new GUIContent(icon), UnityStyles.Tree.IconStyle);
|
|||
|
|
|||
|
if (overlayIcon != null)
|
|||
|
{
|
|||
|
Rect overlayIconRect = OverlayRect.GetOverlayRect(
|
|||
|
iconRect,
|
|||
|
OVERLAY_ICON_OFFSET);
|
|||
|
|
|||
|
GUI.DrawTexture(
|
|||
|
overlayIconRect, overlayIcon,
|
|||
|
ScaleMode.ScaleToFit);
|
|||
|
}
|
|||
|
|
|||
|
rect.x += iconRect.width;
|
|||
|
rect.width -= iconRect.width;
|
|||
|
|
|||
|
return rect;
|
|||
|
}
|
|||
|
|
|||
|
static void DrawInfolabel(
|
|||
|
Rect rect,
|
|||
|
string label,
|
|||
|
string infoLabel)
|
|||
|
{
|
|||
|
Vector2 labelSize = ((GUIStyle)UnityStyles.Tree.Label)
|
|||
|
.CalcSize(new GUIContent(label));
|
|||
|
|
|||
|
rect.x += labelSize.x;
|
|||
|
|
|||
|
GUI.Label(rect, infoLabel, UnityStyles.Tree.InfoLabel);
|
|||
|
}
|
|||
|
|
|||
|
static Rect GetCheckboxRect(Rect rect, float rowHeight)
|
|||
|
{
|
|||
|
return new Rect(
|
|||
|
rect.x,
|
|||
|
rect.y + UnityConstants.TREEVIEW_CHECKBOX_Y_OFFSET,
|
|||
|
UnityConstants.TREEVIEW_CHECKBOX_SIZE,
|
|||
|
rect.height);
|
|||
|
}
|
|||
|
|
|||
|
static float GetIndent(int depth)
|
|||
|
{
|
|||
|
if (depth == -1)
|
|||
|
return 0;
|
|||
|
|
|||
|
return 16 + (depth * 16);
|
|||
|
}
|
|||
|
|
|||
|
internal static void ForSecondaryLabelRightAligned(
|
|||
|
Rect rect,
|
|||
|
string label,
|
|||
|
bool isSelected,
|
|||
|
bool isFocused,
|
|||
|
bool isBoldText)
|
|||
|
{
|
|||
|
if (Event.current.type != EventType.Repaint)
|
|||
|
return;
|
|||
|
|
|||
|
if (isBoldText)
|
|||
|
{
|
|||
|
GUIStyle secondaryBoldRightAligned =
|
|||
|
UnityStyles.Tree.SecondaryLabelBoldRightAligned;
|
|||
|
secondaryBoldRightAligned.Draw(
|
|||
|
rect, label, false, true, isSelected, isFocused);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
GUIStyle secondaryLabelRightAligned =
|
|||
|
UnityStyles.Tree.SecondaryLabelRightAligned;
|
|||
|
secondaryLabelRightAligned.Draw(
|
|||
|
rect, label, false, true, isSelected, isFocused);
|
|||
|
}
|
|||
|
|
|||
|
internal static void ForSecondaryLabel(
|
|||
|
Rect rect,
|
|||
|
string label,
|
|||
|
bool isSelected,
|
|||
|
bool isFocused,
|
|||
|
bool isBoldText)
|
|||
|
{
|
|||
|
if (Event.current.type != EventType.Repaint)
|
|||
|
return;
|
|||
|
|
|||
|
if (isBoldText)
|
|||
|
{
|
|||
|
GUIStyle secondaryBoldLabel =
|
|||
|
UnityStyles.Tree.SecondaryBoldLabel;
|
|||
|
|
|||
|
secondaryBoldLabel.normal.textColor = Color.red;
|
|||
|
|
|||
|
secondaryBoldLabel.Draw(
|
|||
|
rect, label, false, true, isSelected, isFocused);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
GUIStyle secondaryLabel =
|
|||
|
UnityStyles.Tree.SecondaryLabel;
|
|||
|
|
|||
|
secondaryLabel.Draw(
|
|||
|
rect, label, false, true, isSelected, isFocused);
|
|||
|
}
|
|||
|
|
|||
|
internal static void ForLabel(
|
|||
|
Rect rect,
|
|||
|
string label,
|
|||
|
bool isSelected,
|
|||
|
bool isFocused,
|
|||
|
bool isBoldText)
|
|||
|
{
|
|||
|
if (Event.current.type != EventType.Repaint)
|
|||
|
return;
|
|||
|
|
|||
|
if (isBoldText)
|
|||
|
{
|
|||
|
GUIStyle boldLabel = UnityStyles.Tree.BoldLabel;
|
|||
|
boldLabel.Draw(
|
|||
|
rect, label, false, true, isSelected, isFocused);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
GUIStyle normalLabel = UnityStyles.Tree.Label;
|
|||
|
normalLabel.Draw(
|
|||
|
rect, label, false, true, isSelected, isFocused);
|
|||
|
}
|
|||
|
|
|||
|
const float OVERLAY_ICON_OFFSET = 16f;
|
|||
|
}
|
|||
|
}
|