UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/UI/Tree/DrawTreeViewEmptyState.cs

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2024-10-27 10:53:47 +03:00
using PlasticGui;
using Unity.PlasticSCM.Editor.Help;
using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI.Tree
{
internal static class DrawTreeViewEmptyState
{
internal static void For(
Rect rect,
string text)
{
GUIContent content = new GUIContent(text);
Vector2 contentSize = GetContentSize(content);
GUI.BeginGroup(rect);
DrawLabel(
content,
contentSize,
(rect.width - contentSize.x) / 2,
rect.height / 2);
GUI.EndGroup();
}
internal static void For(
Rect rect,
string text,
Texture2D icon)
{
GUIContent content = new GUIContent(text);
Vector2 contentSize = GetContentSize(content);
GUI.BeginGroup(rect);
DrawLabelWithIcon(
content,
contentSize,
(rect.width - contentSize.x) / 2,
rect.height / 2,
icon);
GUI.EndGroup();
}
internal static void For(
Rect rect,
string text,
Texture2D icon,
ExternalLink externalLink)
{
GUIContent textContent = new GUIContent(text);
Vector2 textContentSize = GetContentSize(textContent);
GUIContent linkContent = new GUIContent(externalLink.Label);
Vector2 linkContentSize = GetContentSize(linkContent, EditorStyles.linkLabel);
float textContentOffsetY = (rect.height - (textContentSize.y + linkContentSize.y)) / 2;
float linkContentOffsetY = textContentOffsetY + textContentSize.y;
GUI.BeginGroup(rect);
DrawLabelWithIcon(
textContent,
textContentSize,
(rect.width - textContentSize.x) / 2,
textContentOffsetY,
icon);
DrawLink(
externalLink,
linkContent,
linkContentSize,
(rect.width - linkContentSize.x) / 2,
linkContentOffsetY);
GUI.EndGroup();
}
static void DrawLabel(
GUIContent content,
Vector2 contentSize,
float offsetX,
float offsetY)
{
GUI.Label(
new Rect(offsetX, offsetY, contentSize.x, contentSize.y),
content,
UnityStyles.Tree.StatusLabel);
}
static void DrawLabelWithIcon(
GUIContent content,
Vector2 contentSize,
float offsetX,
float offsetY,
Texture2D icon)
{
int iconSize = UnityConstants.TREEVIEW_STATUS_ICON_SIZE;
int padding = UnityConstants.TREEVIEW_STATUS_CONTENT_PADDING;
float iconOffsetX = offsetX - iconSize + padding;
float contentOffsetX = offsetX + iconSize - padding;
GUI.DrawTexture(
new Rect(iconOffsetX, offsetY + padding, iconSize, iconSize),
icon,
ScaleMode.ScaleToFit);
DrawLabel(
content,
contentSize,
contentOffsetX,
offsetY);
}
static void DrawLink(
ExternalLink externalLink,
GUIContent linkContent,
Vector2 linkContentSize,
float offsetX,
float offsetY)
{
Rect buttonPosition = new Rect(
offsetX,
offsetY,
linkContentSize.x,
linkContentSize.y);
EditorGUIUtility.AddCursorRect(buttonPosition, MouseCursor.Link);
if (GUI.Button(buttonPosition, linkContent, EditorStyles.linkLabel))
{
Application.OpenURL(externalLink.Url);
}
}
static Vector2 GetContentSize(GUIContent content)
{
return GetContentSize(content, UnityStyles.Tree.StatusLabel);
}
static Vector2 GetContentSize(GUIContent content, GUIStyle guiStyle)
{
return guiStyle.CalcSize(content);
}
}
}