UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/PlasticShutdown.cs

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2024-10-27 10:53:47 +03:00
using Codice.Client.Common.FsNodeReaders;
using Codice.LogWrapper;
using PlasticPipe.Client;
namespace Unity.PlasticSCM.Editor
{
internal static class PlasticShutdown
{
internal static void Shutdown()
{
mLog.Debug("Shutdown");
WorkspaceFsNodeReaderCachesCleaner.Shutdown();
PlasticPlugin.Shutdown();
PlasticApp.Dispose();
ClientConnectionPool.Shutdown();
}
static readonly ILog mLog = PlasticApp.GetLogger("PlasticShutdown");
}
}