UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/ParentWindow.cs

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2024-10-27 10:53:47 +03:00
using UnityEditor;
namespace Unity.PlasticSCM.Editor
{
internal class ParentWindow
{
internal static EditorWindow Get()
{
if (EditorWindow.HasOpenInstances<PlasticWindow>())
return EditorWindow.GetWindow<PlasticWindow>(false, null, false);
return EditorWindow.focusedWindow;
}
}
}