UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/ApplicationDataPath.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine;
namespace Unity.PlasticSCM.Editor
{
internal static class ApplicationDataPath
{
internal static string Get()
{
return mApplicationDataPath ?? Application.dataPath;
}
internal static void InitializeForTesting(string applicationDataPath)
{
mApplicationDataPath = applicationDataPath;
}
internal static void Reset()
{
mApplicationDataPath = null;
}
static string mApplicationDataPath;
}
}