UnityGame/Library/PackageCache/com.unity.ai.navigation/Samples~/Scripts/ProjectSettingsUtilities/NavigationSampleInitializer.cs

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2024-10-27 10:53:47 +03:00
using System;
#if UNITY_EDITOR
using Unity.AI.Navigation.Samples.Editor;
using UnityEditor.SceneManagement;
#endif
using UnityEngine;
namespace Unity.AI.Navigation.Samples
{
/// <summary>
/// The Navigation samples use a couple of custom agent types.
/// This class calls the NavigationSampleProjectSettingsGenerator to ensure that these agent types do exist within your Unity project.
/// It is in no way necessary for using the Navigation package and is only used for the correct functioning of the samples.
/// </summary>
[ExecuteAlways]
public class NavigationSampleInitializer : MonoBehaviour
{
#if UNITY_EDITOR
[SerializeField]
NavigationSampleSettingsState settingsState;
void Start()
{
if (!Application.isPlaying)
{
NavigationSampleProjectSettingsGenerator.GenerateAllProjectSettings(settingsState);
DestroyGameObjectAndSave(gameObject);
}
}
static void DestroyGameObjectAndSave(GameObject gameObject)
{
var scene = gameObject.scene;
DestroyImmediate(gameObject);
EditorSceneManager.SaveScene(scene);
}
#endif
}
}