UnityGame/Library/PackageCache/com.unity.ai.navigation/Samples~/Scripts/MeshTool.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.AI;
namespace Unity.AI.Navigation.Samples
{
/// <summary>
/// Manipulation tool for displacing the vertices in a list of meshes
/// </summary>
[DefaultExecutionOrder(-101)]
public class MeshTool : MonoBehaviour
{
NavMeshSurface m_Surface;
public enum ExtrudeMethod
{
Vertical,
MeshNormal
}
public List<MeshFilter> m_Filters = new List<MeshFilter>();
public float m_Radius = 1.5f;
public float m_Power = 2.0f;
public ExtrudeMethod m_Method = ExtrudeMethod.Vertical;
RaycastHit m_HitInfo = new RaycastHit();
AsyncOperation m_LastNavMeshUpdate;
void OnEnable()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
m_Surface = GetComponent<NavMeshSurface>();
if (m_Surface != null)
{
m_Surface.BuildNavMesh();
m_LastNavMeshUpdate = m_Surface.UpdateNavMesh(m_Surface.navMeshData);
}
}
void Update()
{
var ray = new Ray(Camera.main.transform.position, Camera.main.transform.forward);
if (Physics.Raycast(ray.origin, ray.direction, out m_HitInfo))
{
Debug.DrawRay(m_HitInfo.point, m_HitInfo.normal, Color.red);
Vector3 displacement = (m_Method == ExtrudeMethod.Vertical) ? Vector3.up : m_HitInfo.normal;
if (Input.GetMouseButton(0) || (Input.GetKey(KeyCode.Space) && !Input.GetKey(KeyCode.LeftShift)))
{
ModifyMesh(m_Power * displacement, m_HitInfo.point);
if (m_Surface != null)
{
if (m_LastNavMeshUpdate.isDone)
m_LastNavMeshUpdate = m_Surface.UpdateNavMesh(m_Surface.navMeshData);
}
}
else if (Input.GetMouseButton(1) || (Input.GetKey(KeyCode.Space) && Input.GetKey(KeyCode.LeftShift)))
{
ModifyMesh(-m_Power * displacement, m_HitInfo.point);
if(m_Surface != null)
{
if (m_LastNavMeshUpdate.isDone)
m_LastNavMeshUpdate = m_Surface.UpdateNavMesh(m_Surface.navMeshData);
}
}
else if(Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1) || Input.GetKeyUp(KeyCode.Space))
{
if (m_Surface != null)
{
if (!m_LastNavMeshUpdate.isDone)
NavMeshBuilder.Cancel(m_Surface.navMeshData);
m_LastNavMeshUpdate = m_Surface.UpdateNavMesh(m_Surface.navMeshData);
}
}
}
}
void ModifyMesh(Vector3 displacement, Vector3 center)
{
foreach (var filter in m_Filters)
{
Mesh mesh = filter.mesh;
Vector3[] vertices = mesh.vertices;
for (int i = 0; i < vertices.Length; ++i)
{
Vector3 v = filter.transform.TransformPoint(vertices[i]);
vertices[i] = vertices[i] + displacement * Gaussian(v, center, m_Radius);
}
mesh.vertices = vertices;
mesh.RecalculateBounds();
var col = filter.GetComponent<MeshCollider>();
if (col != null)
{
var colliMesh = new Mesh();
colliMesh.vertices = mesh.vertices;
colliMesh.triangles = mesh.triangles;
col.sharedMesh = colliMesh;
}
}
}
static float Gaussian(Vector3 pos, Vector3 mean, float dev)
{
float x = pos.x - mean.x;
float y = pos.y - mean.y;
float z = pos.z - mean.z;
float n = 1.0f / (2.0f * Mathf.PI * dev * dev);
return n * Mathf.Pow(2.718281828f, -(x * x + y * y + z * z) / (2.0f * dev * dev));
}
}
}